Пример #1
0
 private void ExceptionDebugEvent(Win32Thread thread, ref WinApi.EXCEPTION_DEBUG_INFO info)
 {
     Console.WriteLine($"IP = {WinApi.GetInstructionPointer(WMainThread)}");
     if (info.dwFirstChance == 0)
     {
         // It's not the first time we encountered this exception, it's an error
         // TODO: Error
         Console.WriteLine("already encountered exception");
         return;
     }
     // First time encounter
     if (info.ExceptionRecord.ExceptionCode == WinApi.EXCEPTION_BREAKPOINT)
     {
         // A breakpoint was hit
         Console.WriteLine("Breakpoint");
         SuspendThread(thread);
     }
     else if (info.ExceptionRecord.ExceptionCode == WinApi.EXCEPTION_SINGLE_STEP)
     {
         // Trap flag was set
         Console.WriteLine("Single step");
         SuspendThread(thread);
     }
     else
     {
         // Some other exception like avvess violation or division by zero
         Console.WriteLine($"Exception: {info.ExceptionRecord.ExceptionCode}");
         // TODO: What to do here?
     }
 }
Пример #2
0
        private void OutputStringDebugEvent(Win32Thread thread, ref WinApi.OUTPUT_DEBUG_STRING_INFO info)
        {
            Console.WriteLine($"IP = {WinApi.GetInstructionPointer(WMainThread)}");
            var message = info.GetMessage(Handle);

            Console.WriteLine($"output string: {message}");
            // Trivially continuable, handled
            WinApi.ContinueDebugThread(thread, true);
        }
Пример #3
0
        internal static Win32Thread MakeThreadObject(IntPtr threadHandle)
        {
            var threadId = GetThreadId(threadHandle);

            ErrorOnFalse((Int32)threadId);
            var thread = new Win32Thread(threadHandle, threadId);

            return(thread);
        }
Пример #4
0
 internal static void ContinueDebugThread(Win32Thread thread, bool handled)
 {
     unsafe
     {
         Int32 success = ContinueDebugEvent(
             ((Win32Process)thread.Process).Id,
             thread.Id,
             handled ? DBG_CONTINUE : DBG_EXCEPTION_NOT_HANDLED);
         ErrorOnFalse(success);
     }
 }
Пример #5
0
        internal static nuint GetInstructionPointer(Win32Thread thread)
        {
            var arch = RuntimeInformation.ProcessArchitecture;

            unsafe
            {
                if (arch == Architecture.X86)
                {
                    var context = new CONTEXT_X86();
                    context.ContextFlags = CONTEXT_CONTROL;
                    var success = GetThreadContext_X86(thread.Handle, &context);
                    ErrorOnFalse(success);
                    return(context.Eip);
                }
                else
                {
                    throw new NotImplementedException($"Architecture {arch} does not support thread context querying");
                }
            }
        }
Пример #6
0
 public void AddThread(Win32Thread thread)
 {
     Debug.Assert(thread.Win32Process == null);
     WThreads.Add(thread);
     thread.Win32Process = this;
 }
Пример #7
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 private void RipDebugEvent(Win32Thread thread, ref WinApi.RIP_INFO info)
 {
     Console.WriteLine("RIP");
     // TODO: What to do here?
 }
Пример #8
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 private void SuspendThread(Win32Thread thread)
 {
     Debug.Assert(suspendedThread == null);
     State           = Win32ProcessState.Suspended;
     suspendedThread = thread;
 }
Пример #9
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 private void UnloadDllDebugEvent(Win32Thread thread, ref WinApi.UNLOAD_DLL_DEBUG_INFO info)
 {
     Console.WriteLine("unload dll");
     // Trivially continuable, handled
     WinApi.ContinueDebugThread(thread, true);
 }
Пример #10
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 private void ExitThreadDebugEvent(Win32Thread thread, ref WinApi.EXIT_THREAD_DEBUG_INFO info)
 {
     Console.WriteLine($"exit thread (code {info.dwExitCode})");
     // Trivially continuable, handled
     WinApi.ContinueDebugThread(thread, true);
 }
Пример #11
0
 internal static void SetTrapFlag(Win32Thread thread, bool on) =>
 ModifyThreadContext(thread.Handle, null, on);
Пример #12
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 internal static void OffsetInstructionPointer(Win32Thread thread, int offset) =>
 ModifyThreadContext(thread.Handle, offset, null);