Пример #1
0
        internal static CCScene GameScene(CCWindow window)
        {
            var scene = new CCScene(window);
            var layer = new MainLayer();

            scene.AddChild(layer);

            return(scene);
        }
Пример #2
0
        public override void ApplicationDidFinishLaunching(CCApplication application, CCWindow mainWindow)
        {
            application.ContentRootDirectory = "Content";
            var windowSize = mainWindow.WindowSizeInPixels;

            var desiredWidth  = 768.0f;
            var desiredHeight = 1024.0f;


            // This will set the world bounds to be (0,0, w, h)
            // CCSceneResolutionPolicy.ShowAll will ensure that the aspect ratio is preserved
            CCScene.SetDefaultDesignResolution(desiredWidth, desiredHeight, CCSceneResolutionPolicy.ExactFit);

            // Determine whether to use the high or low def versions of our images
            // Make sure the default texel to content size ratio is set correctly
            // Of course you're free to have a finer set of image resolutions e.g (ld, hd, super-hd)
            if (desiredWidth < windowSize.Width)
            {
                application.ContentSearchPaths.Add("hd");
                CCSprite.DefaultTexelToContentSizeRatio = 2.0f;
            }
            else
            {
                application.ContentSearchPaths.Add("ld");
                CCSprite.DefaultTexelToContentSizeRatio = 1.0f;
            }


            var scene = new CCScene(mainWindow);
            //var gameLayer = new GameLayer();
            var mainLayer = new MainLayer();

            scene.AddChild(mainLayer);

            mainWindow.RunWithScene(scene);
        }
Пример #3
0
 private void HandleGameOver()
 {
     Window.DefaultDirector.ReplaceScene(MainLayer.GameScene(Window));
     backgroungMusic.Stop();
     this.RemoveFromParent();
 }