internal static CCScene GameScene(CCWindow window) { var scene = new CCScene(window); var layer = new MainLayer(); scene.AddChild(layer); return(scene); }
public override void ApplicationDidFinishLaunching(CCApplication application, CCWindow mainWindow) { application.ContentRootDirectory = "Content"; var windowSize = mainWindow.WindowSizeInPixels; var desiredWidth = 768.0f; var desiredHeight = 1024.0f; // This will set the world bounds to be (0,0, w, h) // CCSceneResolutionPolicy.ShowAll will ensure that the aspect ratio is preserved CCScene.SetDefaultDesignResolution(desiredWidth, desiredHeight, CCSceneResolutionPolicy.ExactFit); // Determine whether to use the high or low def versions of our images // Make sure the default texel to content size ratio is set correctly // Of course you're free to have a finer set of image resolutions e.g (ld, hd, super-hd) if (desiredWidth < windowSize.Width) { application.ContentSearchPaths.Add("hd"); CCSprite.DefaultTexelToContentSizeRatio = 2.0f; } else { application.ContentSearchPaths.Add("ld"); CCSprite.DefaultTexelToContentSizeRatio = 1.0f; } var scene = new CCScene(mainWindow); //var gameLayer = new GameLayer(); var mainLayer = new MainLayer(); scene.AddChild(mainLayer); mainWindow.RunWithScene(scene); }
private void HandleGameOver() { Window.DefaultDirector.ReplaceScene(MainLayer.GameScene(Window)); backgroungMusic.Stop(); this.RemoveFromParent(); }