Пример #1
0
        void AddNewSpriteWithCoords(CCPoint p)
        {
            CCSpriteBatchNode BatchNode = (CCSpriteBatchNode)GetChildByTag((int)kTags.kTagSpriteBatchNode);

            int idx = (int)(CCRandom.NextDouble() * 1400 / 100);
            int x = (idx % 5) * 85;
            int y = (idx / 5) * 121;


            CCSprite sprite = new CCSprite(BatchNode.Texture, new CCRect(x, y, 85, 121));
            sprite.Position = (new CCPoint(p.X, p.Y));
            BatchNode.AddChild(sprite);


            CCFiniteTimeAction action = null;
            float random = (float)CCRandom.NextDouble();

            if (random < 0.20)
                action = new CCScaleBy(3, 2);
            else if (random < 0.40)
                action = new CCRotateBy (3, 360);
            else if (random < 0.60)
                action = new CCBlink (1, 3);
            else if (random < 0.8)
                action = new CCTintBy (2, 0, -255, -255);
            else
                action = new CCFadeOut  (2);

            CCFiniteTimeAction action_back = (CCFiniteTimeAction)action.Reverse();
            CCFiniteTimeAction seq = (CCFiniteTimeAction)(new CCSequence(action, action_back));

            sprite.RunAction(new CCRepeatForever (seq));
        }
        void AddNewSprite()
        {
            CCSize s = Layer.VisibleBoundsWorldspace.Size;

            CCPoint p = new CCPoint((float)(CCRandom.NextDouble() * s.Width), (float)(CCRandom.NextDouble() * s.Height));

            CCSpriteBatchNode batch = (CCSpriteBatchNode)GetChildByTag((int)kTags.kTagSpriteBatchNode);

            int idx = (int)(CCRandom.NextDouble() * 1400 / 100);
            int x = (idx % 5) * 85;
            int y = (idx / 5) * 121;


            CCSprite sprite = new CCSprite(batch.Texture, new CCRect(x, y, 85, 121));
            batch.AddChild(sprite);

            sprite.Position = (new CCPoint(p.X, p.Y));

            CCFiniteTimeAction action;
            float random = (float)CCRandom.NextDouble();

            if (random < 0.20)
                action = new CCScaleBy(3, 2);
            else if (random < 0.40)
                action = new CCRotateBy (3, 360);
            else if (random < 0.60)
                action = new CCBlink (1, 3);
            else if (random < 0.8)
                action = new CCTintBy (2, 0, -255, -255);
            else
                action = new CCFadeOut  (2);
            CCFiniteTimeAction action_back = (CCFiniteTimeAction)action.Reverse();
            CCFiniteTimeAction seq = (CCFiniteTimeAction)(new CCSequence(action, action_back));

            sprite.RunAction(new CCRepeatForever (seq));
        }
Пример #3
0
        void AddNewSpriteWithCoords(CCPoint p)
        {
            int idx = (int)(CCMacros.CCRandomBetween0And1() * 1400.0f / 100.0f);
            int x = (idx % 5) * 85;
            int y = (idx / 5) * 121;

            CCSprite sprite = new CCSprite("Images/grossini_dance_atlas", new CCRect(x, y, 85, 121));
            AddChild(sprite);

            sprite.Position = p;

            CCFiniteTimeAction action;
            float random = CCMacros.CCRandomBetween0And1();

            if (random < 0.20)
                action = new CCScaleBy(3, 2);
            else if (random < 0.40)
                action = new CCRotateBy (3, 360);
            else if (random < 0.60)
                action = new CCBlink (1, 3);
            else if (random < 0.8)
                action = new CCTintBy (2, 0, -255, -255);
            else
                action = new CCFadeOut  (2);
            object obj = action.Reverse();
            CCFiniteTimeAction action_back = (CCFiniteTimeAction)action.Reverse();
            CCFiniteTimeAction seq = (CCFiniteTimeAction)(new CCSequence(action, action_back));

            sprite.RunAction(new CCRepeatForever (seq));
        }
Пример #4
0
 public ActionBlink()
 {
     action1 = new CCBlink(2, 10);
     action2 = new CCBlink(2, 5);
 }