public LCC3Face FaceFromIndices(LCC3FaceIndices faceIndices) { return new LCC3Face(this.LocationAt(faceIndices.Index1), this.LocationAt(faceIndices.Index2), this.LocationAt(faceIndices.Index3)); }
public LCC3FaceIndices(LCC3FaceIndices faceIndices, uint offset1, uint offset2, uint offset3) : this(faceIndices.Index1 + offset1, faceIndices.Index2 + offset2, faceIndices.Index3 + offset3) { }
public LCC3FaceIndices(LCC3FaceIndices faceIndices, uint offset) : this(faceIndices, offset, offset, offset) { }
public LCC3Face FaceFromIndices(LCC3FaceIndices faceIndices) { return (_vertexLocations != null) ? _vertexLocations.FaceFromIndices(faceIndices) : LCC3Face.CC3FaceZero; }