Пример #1
1
        internal static CCTexture2D CreateNativeLabel(string text, CCSize dimensions, CCTextAlignment hAlignment,
		                                   CCVerticalTextAlignment vAlignment, string fontName,
		                                   float fontSize, CCColor4B textColor)
		{

		    if (string.IsNullOrEmpty(text))
		    {
		        return new CCTexture2D();
		    }

		    var font = CreateFont (fontName, fontSize);

            if (dimensions.Equals(CCSize.Zero))
            {
                CreateBitmap(1, 1);

                var ms = _graphics.MeasureString(text, font);
                
                dimensions.Width = ms.Width;
                dimensions.Height = ms.Height;
            }

            CreateBitmap((int)dimensions.Width, (int)dimensions.Height);

            var stringFormat = new StringFormat();

		    switch (hAlignment)
		    {
		        case CCTextAlignment.Left:
                    stringFormat.Alignment = StringAlignment.Near;
		            break;
		        case CCTextAlignment.Center:
                    stringFormat.Alignment = StringAlignment.Center;
		            break;
		        case CCTextAlignment.Right:
                    stringFormat.Alignment = StringAlignment.Far;
		            break;
		    }

		    switch (vAlignment)
		    {
		        case CCVerticalTextAlignment.Top:
        		    stringFormat.LineAlignment = StringAlignment.Near;
		            break;
		        case CCVerticalTextAlignment.Center:
        		    stringFormat.LineAlignment = StringAlignment.Center;
		            break;
		        case CCVerticalTextAlignment.Bottom:
        		    stringFormat.LineAlignment = StringAlignment.Far;
		            break;
		    }

            _graphics.DrawString(text, font, _brush, new RectangleF(0, 0, dimensions.Width, dimensions.Height), stringFormat);
            _graphics.Flush();

			var texture = new CCTexture2D();
			texture.InitWithStream (SaveToStream(), Microsoft.Xna.Framework.Graphics.SurfaceFormat.Bgra4444);

			return texture;
		}
Пример #2
0
        /**
         * Sets the background sprite to use for the specified button state.
         *
         * @param sprite The background sprite to use for the specified state.
         * @param state The state that uses the specified image. The values are described
         * in "CCControlState".
         */

        public virtual void SetBackgroundSpriteForState(CCScale9Sprite sprite, CCControlState state)
        {
            CCSize oldPreferredSize = m_preferredSize;

            CCScale9Sprite previousBackgroundSprite;

            if (m_backgroundSpriteDispatchTable.TryGetValue(state, out previousBackgroundSprite))
            {
                RemoveChild(previousBackgroundSprite, true);
                m_backgroundSpriteDispatchTable.Remove(state);
            }

            m_backgroundSpriteDispatchTable.Add(state, sprite);
            sprite.Visible     = false;
            sprite.AnchorPoint = new CCPoint(0.5f, 0.5f);
            AddChild(sprite);

            if (m_preferredSize.Width != 0 || m_preferredSize.Height != 0)
            {
                if (oldPreferredSize.Equals(m_preferredSize))
                {
                    // Force update of preferred size
                    sprite.PreferredSize = new CCSize(oldPreferredSize.Width + 1, oldPreferredSize.Height + 1);
                }

                sprite.PreferredSize = m_preferredSize;
            }

            // If the current state if equal to the given state we update the layout
            if (State == state)
            {
                NeedsLayout();
            }
        }
Пример #3
0
        public bool InitWithString(string text, CCSize dimensions, CCTextAlignment hAlignment,
                                   CCVerticalTextAlignment vAlignment, string fontName,
                                   float fontSize)
        {
            try
            {
                Debug.Assert(dimensions.Width >= 0 || dimensions.Height >= 0);

                if (string.IsNullOrEmpty(text))
                {
                    return(false);
                }

                float loadedSize = fontSize;

                SpriteFont font = CCSpriteFontCache.SharedInstance.TryLoadFont(fontName, fontSize, out loadedSize);

                if (font == null)
                {
                    CCLog.Log("Failed to load default font. No font supported.");
                    return(false);
                }

                float scale = 1f;

                if (loadedSize != 0)
                {
                    scale = fontSize / loadedSize;
                }

                if (dimensions.Equals(CCSize.Zero))
                {
                    Vector2 temp = font.MeasureString(text);
                    dimensions.Width  = temp.X * scale;
                    dimensions.Height = temp.Y * scale;
                }

                var textList = new List <String>();
                var nextText = new StringBuilder();

                string[] lineList = text.Split('\n');

                float spaceWidth = font.MeasureString(" ").X *scale;

                for (int j = 0; j < lineList.Length; ++j)
                {
                    string[] wordList = lineList[j].Split(' ');

                    float lineWidth = 0;
                    bool  firstWord = true;

                    for (int i = 0; i < wordList.Length; ++i)
                    {
                        float wordWidth = font.MeasureString(wordList[i]).X *scale;

                        if ((lineWidth + wordWidth) > dimensions.Width)
                        {
                            lineWidth = wordWidth;

                            if (nextText.Length > 0)
                            {
                                firstWord = true;
                                textList.Add(nextText.ToString());
#if XBOX || XBOX360
                                nextText.Length = 0;
#else
                                nextText.Clear();
#endif
                            }
                            else
                            {
                                lineWidth += wordWidth;
                                firstWord  = false;
                                textList.Add(wordList[i]);
                                continue;
                            }
                        }
                        else
                        {
                            lineWidth += wordWidth;
                        }
                        if (!firstWord)
                        {
                            nextText.Append(' ');
                            lineWidth += spaceWidth;
                        }

                        nextText.Append(wordList[i]);
                        firstWord = false;
                    }

                    textList.Add(nextText.ToString());
#if XBOX || XBOX360
                    nextText.Length = 0;
#else
                    nextText.Clear();
#endif
                }

                if (dimensions.Height == 0)
                {
                    dimensions.Height = textList.Count * font.LineSpacing * scale;
                }

                //*  for render to texture
                RenderTarget2D renderTarget = CCDrawManager.CreateRenderTarget(
                    (int)dimensions.Width, (int)dimensions.Height,
                    DefaultAlphaPixelFormat, RenderTargetUsage.DiscardContents
                    );

                CCDrawManager.SetRenderTarget(renderTarget);
                CCDrawManager.Clear(Color.Transparent);

                SpriteBatch sb = CCDrawManager.spriteBatch;
                sb.Begin();

                float textHeight = textList.Count * font.LineSpacing * scale;
                float nextY      = 0;

                if (vAlignment == CCVerticalTextAlignment.Bottom)
                {
                    nextY = dimensions.Height - textHeight;
                }
                else if (vAlignment == CCVerticalTextAlignment.Center)
                {
                    nextY = (dimensions.Height - textHeight) / 2.0f;
                }

                for (int j = 0; j < textList.Count; ++j)
                {
                    string line = textList[j];

                    var position = new Vector2(0, nextY);

                    if (hAlignment == CCTextAlignment.Right)
                    {
                        position.X = dimensions.Width - font.MeasureString(line).X *scale;
                    }
                    else if (hAlignment == CCTextAlignment.Center)
                    {
                        position.X = (dimensions.Width - font.MeasureString(line).X *scale) / 2.0f;
                    }

                    sb.DrawString(font, line, position, Color.White, 0f, Vector2.Zero, scale, SpriteEffects.None, 0);

                    nextY += font.LineSpacing * scale;
                }

                sb.End();

                CCDrawManager.graphicsDevice.RasterizerState   = RasterizerState.CullNone;
                CCDrawManager.graphicsDevice.DepthStencilState = DepthStencilState.Default;

                CCDrawManager.SetRenderTarget((RenderTarget2D)null);

                if (InitWithTexture(renderTarget, renderTarget.Format, true, false))
                {
                    m_CacheInfo.CacheType = CCTextureCacheType.String;
                    m_CacheInfo.Data      = new CCStringCache()
                    {
                        Dimensions = dimensions,
                        Text       = text,
                        FontName   = fontName,
                        FontSize   = fontSize,
                        HAlignment = hAlignment,
                        VAlignment = vAlignment
                    };

                    return(true);
                }
            }
            catch (Exception ex)
            {
                CCLog.Log(ex.ToString());
            }
            return(false);
        }
Пример #4
0
        public bool InitWithString(string text, CCSize dimensions, CCTextAlignment hAlignment, CCVerticalTextAlignment vAlignment, string fontName,
                                   float fontSize)
        {
            try
            {
                m_CallParams = new object[] { text, dimensions, hAlignment, vAlignment, fontName, fontSize };

                // CCLog.Log("InitWithString: text={0}", text);

                Debug.Assert(dimensions.Width >= 0 || dimensions.Height >= 0);

                if (string.IsNullOrEmpty(text))
                {
                    return(false);
                }

                SpriteFont font = m_spriteFont;

                if (font == null)
                {
                    font = CCSpriteFontCache.SharedInstance.GetFont(fontName, fontSize);
                    if (font == null)
                    {
                        CCLog.Log("Can't find {0}, use system default ({1})", fontName, CCDrawManager.DefaultFont);
                        font = CCSpriteFontCache.SharedInstance.GetFont(CCDrawManager.DefaultFont, fontSize);
                        if (font == null)
                        {
                            CCLog.Log("Failed to load default font. No font supported.");
                        }
                    }
                    // m_spriteFont = font;
                }

                if (font == null)
                {
                    return(false);
                }

                // m_spriteFont = font;

                if (dimensions.Equals(CCSize.Zero))
                {
                    Microsoft.Xna.Framework.Vector2 temp = font.MeasureString(text);
                    dimensions.Width  = temp.X;
                    dimensions.Height = temp.Y;
                }

                //float scale = 1.0f;//need refer fontSize;

                var      textList = new List <String>();
                var      nextText = new StringBuilder();
                string[] lineList = text.Split('\n');

                float spaceWidth = font.MeasureString(" ").X;

                for (int j = 0; j < lineList.Length; ++j)
                {
                    string[] wordList = lineList[j].Split(' ');

                    float lineWidth = 0;
                    bool  firstWord = true;
                    for (int i = 0; i < wordList.Length; ++i)
                    {
                        lineWidth += font.MeasureString(wordList[i]).X;

                        if (lineWidth > dimensions.Width)
                        {
                            lineWidth = 0;

                            if (nextText.Length > 0)
                            {
                                firstWord = true;
                                textList.Add(nextText.ToString());
#if XBOX || XBOX360
                                nextText.Length = 0;
#else
                                nextText.Clear();
#endif
                            }
                            else
                            {
                                firstWord = false;
                                textList.Add(wordList[i]);
                                continue;
                            }
                        }

                        if (!firstWord)
                        {
                            nextText.Append(' ');
                            lineWidth += spaceWidth;
                        }

                        nextText.Append(wordList[i]);
                        firstWord = false;
                    }

                    textList.Add(nextText.ToString());
#if XBOX || XBOX360
                    nextText.Length = 0;
#else
                    nextText.Clear();
#endif
                }

                if (dimensions.Height == 0)
                {
                    dimensions.Height = textList.Count * font.LineSpacing;
                }

                //*  for render to texture
                RenderTarget2D renderTarget = CCDrawManager.CreateRenderTarget((int)dimensions.Width, (int)dimensions.Height,
                                                                               RenderTargetUsage.PreserveContents);
                CCDrawManager.SetRenderTarget(renderTarget);

                CCDrawManager.Clear(Color.Transparent);

                SpriteBatch spriteBatch = CCDrawManager.spriteBatch;

                spriteBatch.Begin();

                int   textHeight = textList.Count * font.LineSpacing;
                float nextY      = 0;

                if (vAlignment == CCVerticalTextAlignment.CCVerticalTextAlignmentBottom)
                {
                    nextY = dimensions.Height - textHeight;
                }
                else if (vAlignment == CCVerticalTextAlignment.CCVerticalTextAlignmentCenter)
                {
                    nextY = (dimensions.Height - textHeight) / 2.0f;
                }

                for (int j = 0; j < textList.Count; ++j)
                {
                    string line = textList[j];

                    var position = new Microsoft.Xna.Framework.Vector2(0, nextY);

                    if (hAlignment == CCTextAlignment.CCTextAlignmentRight)
                    {
                        position.X = dimensions.Width - font.MeasureString(line).X;
                    }
                    else if (hAlignment == CCTextAlignment.CCTextAlignmentCenter)
                    {
                        position.X = (dimensions.Width - font.MeasureString(line).X) / 2.0f;
                    }

#if MONOMAC
                    // It seems that MonoGame has an initialization problem with MONOMAC
                    // what we are doing here is a HACK and no doubt about it.  We can take this
                    // work around out when the issue is addressed in MonoGame.
                    // The issue is that if we do not re-initialize the font for some reason it is
                    // not drawing the next label if it is the same font and size.
                    spriteBatch.DrawString(hackFont, " ", position, Color.White);
#endif
                    spriteBatch.DrawString(font, line, position, Color.White);
                    nextY += font.LineSpacing;
                }
                spriteBatch.End();

                CCDrawManager.graphicsDevice.RasterizerState   = RasterizerState.CullNone;
                CCDrawManager.graphicsDevice.DepthStencilState = DepthStencilState.Default;

                CCDrawManager.SetRenderTarget((RenderTarget2D)null);

                // to copy the rendered target data to a plain texture(to the memory)
                //            texture2D = CCDrawManager.CreateTexture2D(renderTarget.Width, renderTarget.Height);
                // This is the old 3.1 way of doing things. 4.0 does not need this and it causes compatibility problems.

                //            var colors1D = new Color[renderTarget.Width * renderTarget.Height];
                //            renderTarget.GetData(colors1D);
                //            texture2D.SetData(colors1D);
                return(InitWithTexture(renderTarget));
            }
            catch (Exception ex)
            {
                CCLog.Log(ex.ToString());
            }
            return(false);
        }
Пример #5
0
 public bool Equals(CCRect rect)
 {
     return(Origin.Equals(rect.Origin) && Size.Equals(rect.Size));
 }
Пример #6
0
        public bool InitWithString(string text, CCSize dimensions, CCTextAlignment hAlignment,
                                   CCVerticalTextAlignment vAlignment, string fontName,
                                   float fontSize)
        {
            try
            {
                Debug.Assert(dimensions.Width >= 0 || dimensions.Height >= 0);

                if (string.IsNullOrEmpty(text))
                {
                    return(false);
                }

                float loadedSize = fontSize;

                SpriteFont font = CCSpriteFontCache.SharedInstance.TryLoadFont(fontName, fontSize, out loadedSize);

                if (font == null)
                {
                    CCLog.Log("Failed to load default font. No font supported.");
                    return(false);
                }

                float scale = 1f;

                if (loadedSize != 0)
                {
                    scale = fontSize / loadedSize * CCSpriteFontCache.FontScale;
                }

                if (dimensions.Equals(CCSize.Zero))
                {
                    Vector2 temp = font.MeasureString(text);
                    dimensions.Width  = temp.X * scale;
                    dimensions.Height = temp.Y * scale;
                }

                var textList = new List <String>();
                var nextText = new StringBuilder();

                string[] lineList = text.Split('\n');

                StringBuilder next = new StringBuilder();
                string        last = null;
                for (int j = 0; j < lineList.Length; ++j)
                {
                    string[] wordList = lineList[j].Split(' ');
                    for (int i = 0; i < wordList.Length;)
                    {
                        // Run through the list of words to create a sentence that fits in the dimensions.Width space
                        while (i < wordList.Length)
                        {
                            if ((font.MeasureString(next.ToString()).X *scale) > dimensions.Width)
                            {
                                i--;
                                break;
                            }
                            last = next.ToString();
                            if (next.Length > 0)
                            {
                                next.Append(' ');
                            }
                            next.Append(wordList[i]);
                            i++;
                        }
                        if (i == wordList.Length || i == -1) // -1 means the default width was too small for the string.
                        {
                            string nstr = next.ToString();
                            if ((font.MeasureString(nstr).X *scale) > dimensions.Width)
                            {
                                // Last line could have bleed into the margin
                                if (last != null && last.Length > 0)
                                {
                                    textList.Add(last);                      // Single word label has a null last which can cause problems
                                }
                                textList.Add(wordList[wordList.Length - 1]); // last word bleeds
                            }
                            else if (nstr.Length > 0)
                            {
                                textList.Add(nstr);
                            }
                        }
                        else if (last.Length > 0)
                        {
                            textList.Add(last);
                        }
                        last        = null;
                        next.Length = 0;
                    }

                    textList.Add(nextText.ToString());
#if XBOX || XBOX360
                    nextText.Length = 0;
#else
                    nextText.Clear();
#endif
                }

                if (textList.Count == 0 && text.Length > 0)
                {
                    textList.Add(text);
                }

                if (dimensions.Height == 0)
                {
                    dimensions.Height = textList.Count * font.LineSpacing * scale;
                }

                //*  for render to texture
                RenderTarget2D renderTarget = CCDrawManager.CreateRenderTarget(
                    (int)dimensions.Width, (int)dimensions.Height,
                    DefaultAlphaPixelFormat, RenderTargetUsage.DiscardContents
                    );

                try
                {
                    CCDrawManager.SetRenderTarget(renderTarget);
                }
                catch (Exception)
                {
                    CCTextureCache.SharedTextureCache.RemoveUnusedTextures();
                    CCDrawManager.SetRenderTarget(renderTarget);
                }
                CCDrawManager.Clear(Color.Transparent);

                SpriteBatch sb = CCDrawManager.spriteBatch;
                sb.Begin();

                float textHeight = textList.Count * font.LineSpacing * scale;
                float nextY      = 0;

                if (vAlignment == CCVerticalTextAlignment.Bottom)
                {
                    nextY = dimensions.Height - textHeight;
                }
                else if (vAlignment == CCVerticalTextAlignment.Center)
                {
                    nextY = (dimensions.Height - textHeight) / 2.0f;
                }

                for (int j = 0; j < textList.Count; ++j)
                {
                    string line = textList[j];

                    var position = new Vector2(0, nextY);

                    if (hAlignment == CCTextAlignment.Right)
                    {
                        position.X = dimensions.Width - font.MeasureString(line).X *scale;
                    }
                    else if (hAlignment == CCTextAlignment.Center)
                    {
                        position.X = (dimensions.Width - font.MeasureString(line).X *scale) / 2.0f;
                    }

                    sb.DrawString(font, line, position, Color.White, 0f, Vector2.Zero, scale, SpriteEffects.None, 0);

                    nextY += font.LineSpacing * scale;
                }

                sb.End();

                CCDrawManager.graphicsDevice.RasterizerState   = RasterizerState.CullNone;
                CCDrawManager.graphicsDevice.DepthStencilState = DepthStencilState.Default;

                CCDrawManager.SetRenderTarget((RenderTarget2D)null);

                if (InitWithTexture(renderTarget, renderTarget.Format, true, false))
                {
                    m_CacheInfo.CacheType = CCTextureCacheType.String;
                    m_CacheInfo.Data      = new CCStringCache()
                    {
                        Dimensions = dimensions,
                        Text       = text,
                        FontName   = fontName,
                        FontSize   = fontSize,
                        HAlignment = hAlignment,
                        VAlignment = vAlignment
                    };

                    return(true);
                }
            }
            catch (Exception ex)
            {
                CCLog.Log(ex.ToString());
            }
            return(false);
        }
Пример #7
0
        public bool InitWithString(string text, CCSize dimensions, CCTextAlignment hAlignment,
                                   CCVerticalTextAlignment vAlignment, string fontName,
                                   float fontSize)
        {
            try
            {
                m_CallParams = new object[] {text, dimensions, hAlignment, vAlignment, fontName, fontSize};

                // CCLog.Log("InitWithString: text={0}", text);

                Debug.Assert(dimensions.Width >= 0 || dimensions.Height >= 0);

                if (string.IsNullOrEmpty(text))
                {
                    return false;
                }

                var font = CCSpriteFontCache.SharedInstance.GetFont(fontName, fontSize);
                if (font == null)
                {
                    CCLog.Log("Can't find {0}, use system default ({1})", fontName, CCDrawManager.DefaultFont);
                    font = CCSpriteFontCache.SharedInstance.GetFont(CCDrawManager.DefaultFont, fontSize);
                    if (font == null)
                    {
                        CCLog.Log("Failed to load default font. No font supported.");
                    }
                }
                // m_spriteFont = font;

                if (font == null)
                    return (false);

                // m_spriteFont = font;

                if (dimensions.Equals(CCSize.Zero))
                {
                    Microsoft.Xna.Framework.Vector2 temp = font.MeasureString(text);
                    dimensions.Width = temp.X;
                    dimensions.Height = temp.Y;
                }

                //float scale = 1.0f;//need refer fontSize;

                var textList = new List<String>();
                var nextText = new StringBuilder();
                string[] lineList = text.Split('\n');

                float spaceWidth = font.MeasureString(" ").X;

                for (int j = 0; j < lineList.Length; ++j)
                {
                    string[] wordList = lineList[j].Split(' ');

                    float lineWidth = 0;
                    bool firstWord = true;
                    for (int i = 0; i < wordList.Length; ++i)
                    {
                        lineWidth += font.MeasureString(wordList[i]).X;

                        if (lineWidth > dimensions.Width)
                        {
                            lineWidth = 0;

                            if (nextText.Length > 0)
                            {
                                firstWord = true;
                                textList.Add(nextText.ToString());
#if XBOX || XBOX360
                                nextText.Length = 0;
#else
                                nextText.Clear();
#endif
                            }
                            else
                            {
                                firstWord = false;
                                textList.Add(wordList[i]);
                                continue;
                            }
                        }

                        if (!firstWord)
                        {
                            nextText.Append(' ');
                            lineWidth += spaceWidth;
                        }

                        nextText.Append(wordList[i]);
                        firstWord = false;
                    }

                    textList.Add(nextText.ToString());
#if XBOX || XBOX360
                    nextText.Length = 0;
#else
                    nextText.Clear();
#endif
                }

                if (dimensions.Height == 0)
                {
                    dimensions.Height = textList.Count * font.LineSpacing;
                }

                //*  for render to texture
                RenderTarget2D renderTarget = CCDrawManager.CreateRenderTarget((int) dimensions.Width,
                                                                               (int) dimensions.Height,
                                                                               RenderTargetUsage.PreserveContents);
                CCDrawManager.SetRenderTarget(renderTarget);

                CCDrawManager.Clear(Color.Transparent);

                SpriteBatch spriteBatch = CCDrawManager.spriteBatch;

                spriteBatch.Begin();

                int textHeight = textList.Count * font.LineSpacing;
                float nextY = 0;

                if (vAlignment == CCVerticalTextAlignment.Bottom)
                {
                    nextY = dimensions.Height - textHeight;
                }
                else if (vAlignment == CCVerticalTextAlignment.Center)
                {
                    nextY = (dimensions.Height - textHeight) / 2.0f;
                }

                for (int j = 0; j < textList.Count; ++j)
                {
                    string line = textList[j];

                    var position = new Microsoft.Xna.Framework.Vector2(0, nextY);

                    if (hAlignment == CCTextAlignment.Right)
                    {
                        position.X = dimensions.Width - font.MeasureString(line).X;
                    }
                    else if (hAlignment == CCTextAlignment.Center)
                    {
                        position.X = (dimensions.Width - font.MeasureString(line).X) / 2.0f;
                    }

                    spriteBatch.DrawString(font, line, position, Color.White);
                    nextY += font.LineSpacing;
                }
                spriteBatch.End();

                CCDrawManager.graphicsDevice.RasterizerState = RasterizerState.CullNone;
                CCDrawManager.graphicsDevice.DepthStencilState = DepthStencilState.Default;

                CCDrawManager.SetRenderTarget((RenderTarget2D) null);

                // to copy the rendered target data to a plain texture(to the memory)
                //            texture2D = CCDrawManager.CreateTexture2D(renderTarget.Width, renderTarget.Height);
                // This is the old 3.1 way of doing things. 4.0 does not need this and it causes compatibility problems.

                //            var colors1D = new Color[renderTarget.Width * renderTarget.Height];
                //            renderTarget.GetData(colors1D);
                //            texture2D.SetData(colors1D);
                return InitWithTexture(renderTarget);
            }
            catch (Exception ex)
            {
                CCLog.Log(ex.ToString());
            }
            return (false);
        }
Пример #8
0
        internal static CCTexture2D CreateNativeLabel(string text, CCSize dimensions, CCTextAlignment hAlignment,
                                                      CCVerticalTextAlignment vAlignment, string fontName,
                                                      float fontSize, CCColor4B textColor)
        {
            if (string.IsNullOrEmpty(text))
            {
                return(new CCTexture2D());
            }

            var font = CreateFont(fontName, fontSize);

            if (dimensions.Equals(CCSize.Zero))
            {
                CreateBitmap(1, 1);

                var ms = _graphics.MeasureString(text, font);

                dimensions.Width  = ms.Width;
                dimensions.Height = ms.Height;
            }

            CreateBitmap((int)dimensions.Width, (int)dimensions.Height);

            var stringFormat = new StringFormat();

            switch (hAlignment)
            {
            case CCTextAlignment.Left:
                stringFormat.Alignment = StringAlignment.Near;
                break;

            case CCTextAlignment.Center:
                stringFormat.Alignment = StringAlignment.Center;
                break;

            case CCTextAlignment.Right:
                stringFormat.Alignment = StringAlignment.Far;
                break;
            }

            switch (vAlignment)
            {
            case CCVerticalTextAlignment.Top:
                stringFormat.LineAlignment = StringAlignment.Near;
                break;

            case CCVerticalTextAlignment.Center:
                stringFormat.LineAlignment = StringAlignment.Center;
                break;

            case CCVerticalTextAlignment.Bottom:
                stringFormat.LineAlignment = StringAlignment.Far;
                break;
            }

            _graphics.DrawString(text, font, _brush, new RectangleF(0, 0, dimensions.Width, dimensions.Height), stringFormat);
            _graphics.Flush();

            var texture = new CCTexture2D();

            texture.InitWithStream(SaveToStream(), Microsoft.Xna.Framework.Graphics.SurfaceFormat.Bgra4444);

            return(texture);
        }