IEnumerator NextImageCoroutine() { yield return(new WaitForSeconds(nextImageTime)); if (nextObject != null) { nextObject.SetActive(true); //.StartImage (); ImageFader img = nextObject.GetComponent <ImageFader> (); if (img != null) { img.StartImage(); } } }
// Use this for initialization void Start() { gameManager = FindObjectOfType <GameManager>(); if (gameManager == null) { Print("No AudioManager found!", "error"); } audioManager = FindObjectOfType <AudioManager>(); if (audioManager == null) { Print("No AudioManager found!", "error"); } if (gameManager.currentState != GameManager.State.Menu) { imgFad = FindObjectOfType <ImageFader>(); if (imgFad == null) { Print("No ImageFader found!", "error"); } } }
void Start() { gamePaused = false; imageFader = GetComponent <ImageFader>(); imageFader.OnFullFade += PlayClip; players[0] = GameObject.Find("Player"); players[1] = GameObject.Find("Player2Test"); //players[1] = GameObject.Find("TestDummy"); GetPlayerMaxHealth(); SetPlayersSpawn(); RoundCountdown(); players[0].GetComponent <RageMode>().OnRageCutsceneStart += PlayRageCutscene; players[1].GetComponent <RageMode>().OnRageCutsceneStart += PlayRageCutscene; //test only: //player1feet = players[0].GetComponent<CircleCollider2D>(); //player2feet = players[1].GetComponent<CircleCollider2D>(); //Physics2D.IgnoreCollision(player1feet, player2feet); }
void Awake() { black = GameObject.Find("Black").GetComponent <ImageFader> (); }
private void Awake() { Network.GameServer.OnFatalError = this.ShowErrorDialog; this.ImageFader = this.GetComponent <ImageFader>(); }