Пример #1
0
 private static void ConvertTimeLineActionData(NodeObject nObject, TimelineActionData nTimelineActionData)
 {
     foreach (NodeObject current in nObject.Children)
     {
         GameProjectLoader.ConvertTimeLineActionData(current, nTimelineActionData);
         foreach (Timeline current2 in current.Timelines)
         {
             if (current2.Frames.Count > 0)
             {
                 TimelineData timelineData = new TimelineData();
                 timelineData.ActionTag = current.ActionTag;
                 timelineData.FrameType = current2.FrameType;
                 timelineData.Frames    = new List <FrameData>();
                 foreach (Frame current3 in current2.OrderedFrames)
                 {
                     string name = current3.GetType().BaseType.Name;
                     if (name == "Frame")
                     {
                         name = current3.GetType().Name;
                     }
                     string    newValue  = name + "Data";
                     string    typeName  = current3.GetType().FullName.Replace("CocoStudio.Model.ViewModel", "CocoStudio.Model.DataModel").Replace(current3.GetType().Name, newValue);
                     FrameData frameData = Activator.CreateInstance(Type.GetType(typeName), true) as FrameData;
                     if (frameData != null)
                     {
                         PropertyInfo[] properties = current3.GetType().GetProperties();
                         PropertyInfo[] array      = properties;
                         for (int i = 0; i < array.Length; i++)
                         {
                             PropertyInfo propertyInfo = array[i];
                             string       name2        = propertyInfo.Name;
                             if (!(name2 == "Children"))
                             {
                                 PropertyInfo property = frameData.GetType().GetProperty(name2);
                                 object       value    = propertyInfo.GetValue(current3, null);
                                 if (property != null && value != null)
                                 {
                                     object obj = value;
                                     if (!property.PropertyType.Equals(propertyInfo.PropertyType))
                                     {
                                         obj = Activator.CreateInstance(property.PropertyType, true);
                                         if (!(obj is IDataConvert))
                                         {
                                             string message = string.Format("Property type are not same, the item is {0}, ViewType is {1}, DataType is {2}, Can use IDataConvert interface to convert.", nObject.GetType().Name, propertyInfo.PropertyType.Name, property.PropertyType.Name);
                                             throw new InvalidCastException(message);
                                         }
                                         ((IDataConvert)obj).SetData(value);
                                     }
                                     property.SetValue(frameData, obj, null);
                                 }
                             }
                         }
                         timelineData.Frames.Add(frameData);
                     }
                 }
                 nTimelineActionData.Timelines.Add(timelineData);
             }
         }
     }
 }
Пример #2
0
 public override void Save(IProgressMonitor monitor)
 {
     if (this.isLoaded)
     {
         this.Content = GameProjectLoader.SaveProject(this.RootVisualObject as NodeObject, this.TimelineAction);
     }
 }
Пример #3
0
        private static TimelineAction ConvertTimeLineAction(TimelineActionData objectData, VisualObject vObject, Dictionary <int, VisualObject> objectTagDictionary)
        {
            TimelineAction timelineAction = new TimelineAction();

            timelineAction.Duration = objectData.Duration;
            timelineAction.Speed    = objectData.Speed;
            if (objectData.Timelines == null || objectData.Timelines.Count <= 0)
            {
                return(timelineAction);
            }
            foreach (TimelineData timeline1 in objectData.Timelines)
            {
                if (objectTagDictionary.ContainsKey(timeline1.ActionTag))
                {
                    NodeObject objectTag = objectTagDictionary[timeline1.ActionTag] as NodeObject;
                    if (objectTag != null)
                    {
                        Timeline timeline2 = Timeline.CreateTimeline(timeline1.FrameType, objectTag);
                        if (timeline1.Frames != null && timeline1.Frames.Count > 0)
                        {
                            foreach (FrameData frame1 in timeline1.Frames)
                            {
                                Frame frame2 = GameProjectLoader.ConvertTimeLineFrame(frame1, timeline1.FrameType);
                                timeline2.Frames.Add(frame2);
                            }
                        }
                    }
                }
            }
            return(timelineAction);
        }
Пример #4
0
        public static GameProjectLoadResult LoadProject(GameProjectData objectData)
        {
            GameProjectLoadResult result;

            if (objectData == null || objectData.ObjectData == null)
            {
                result = null;
            }
            else
            {
                GameProjectLoadResult          gameProjectLoadResult = new GameProjectLoadResult();
                Dictionary <int, VisualObject> dictionary            = new Dictionary <int, VisualObject>();
                CSCocosHelp.RefreshLayoutSystemState(false);
                BaseRecorder.IsCreateDefaultRecorder     = false;
                gameProjectLoadResult.RootObject         = GameProjectLoader.ConvertObject(objectData.ObjectData, gameProjectLoadResult, dictionary);
                gameProjectLoadResult.RootObject.CanEdit = true;
                CSCocosHelp.RefreshLayoutSystemState(true);
                BaseRecorder.IsCreateDefaultRecorder = true;
                GameProjectLoader.RefreshObjectsRecorder(gameProjectLoadResult.RootObject);
                if (objectData.Animation != null)
                {
                    gameProjectLoadResult.TimelineAction = GameProjectLoader.ConvertTimeLineAction(objectData.Animation, gameProjectLoadResult.RootObject, dictionary);
                }
                result = gameProjectLoadResult;
            }
            return(result);
        }
Пример #5
0
 private static void RefreshObjectsRecorder(NodeObject vObject)
 {
     vObject.BindingRecorder((string)null);
     foreach (NodeObject child in (Collection <NodeObject>)vObject.Children)
     {
         GameProjectLoader.RefreshObjectsRecorder(child);
     }
 }
Пример #6
0
 private static void RefreshObjectsRecorder(NodeObject vObject)
 {
     vObject.BindingRecorder(null);
     foreach (NodeObject current in vObject.Children)
     {
         GameProjectLoader.RefreshObjectsRecorder(current);
     }
 }
Пример #7
0
        private static NodeObjectData ConvertObjectData(NodeObject nObject)
        {
            Type           dataModelType  = Services.ProjectsService.DataModelManager.GetDataModelType(nObject.GetType());
            NodeObjectData nodeObjectData = Activator.CreateInstance(dataModelType, true) as NodeObjectData;
            NodeObjectData result;

            if (nodeObjectData == null)
            {
                result = null;
            }
            else
            {
                PropertyInfo[] properties = nObject.GetType().GetProperties();
                PropertyInfo[] array      = properties;
                for (int i = 0; i < array.Length; i++)
                {
                    PropertyInfo propertyInfo = array[i];
                    string       name         = propertyInfo.Name;
                    if (!(name == "Children"))
                    {
                        PropertyInfo property = nodeObjectData.GetType().GetProperty(name);
                        object       value    = propertyInfo.GetValue(nObject, null);
                        if (property != null && value != null)
                        {
                            object obj = value;
                            if (!property.PropertyType.Equals(propertyInfo.PropertyType))
                            {
                                obj = Activator.CreateInstance(property.PropertyType, true);
                                if (!(obj is IDataConvert))
                                {
                                    string message = string.Format("Property type are not same, the item is {0}, ViewType is {1}, DataType is {2}, Can use IDataConvert interface to convert.", nObject.GetType().Name, propertyInfo.PropertyType.Name, property.PropertyType.Name);
                                    throw new InvalidCastException(message);
                                }
                                ((IDataConvert)obj).SetData(value);
                            }
                            property.SetValue(nodeObjectData, obj, null);
                        }
                    }
                }
                if (nObject.Children == null || nObject.Children.Count <= 0)
                {
                    result = nodeObjectData;
                }
                else
                {
                    nodeObjectData.Children = new List <NodeObjectData>();
                    foreach (NodeObject current in nObject.Children)
                    {
                        NodeObjectData item = GameProjectLoader.ConvertObjectData(current);
                        nodeObjectData.Children.Add(item);
                    }
                    result = nodeObjectData;
                }
            }
            return(result);
        }
Пример #8
0
 private static void ConvertTimeLineActionData(NodeObject nObject, TimelineActionData nTimelineActionData)
 {
     foreach (NodeObject child in (Collection <NodeObject>)nObject.Children)
     {
         GameProjectLoader.ConvertTimeLineActionData(child, nTimelineActionData);
         foreach (Timeline timeline in (Collection <Timeline>)child.Timelines)
         {
             if (timeline.Frames.Count > 0)
             {
                 TimelineData timelineData = new TimelineData();
                 timelineData.ActionTag = child.ActionTag;
                 timelineData.FrameType = timeline.FrameType;
                 timelineData.Frames    = new List <FrameData>();
                 foreach (Frame orderedFrame in timeline.OrderedFrames)
                 {
                     string name1 = orderedFrame.GetType().BaseType.Name;
                     if (name1 == "Frame")
                     {
                         name1 = orderedFrame.GetType().Name;
                     }
                     string    newValue = name1 + "Data";
                     FrameData instance = Activator.CreateInstance(Type.GetType(orderedFrame.GetType().FullName.Replace("CocoStudio.Model.ViewModel", "CocoStudio.Model.DataModel").Replace(orderedFrame.GetType().Name, newValue)), true) as FrameData;
                     if (instance != null)
                     {
                         foreach (PropertyInfo property1 in orderedFrame.GetType().GetProperties())
                         {
                             string name2 = property1.Name;
                             if (!(name2 == "Children"))
                             {
                                 PropertyInfo property2  = instance.GetType().GetProperty(name2);
                                 object       viewObject = property1.GetValue((object)orderedFrame, (object[])null);
                                 if (property2 != (PropertyInfo)null && viewObject != null)
                                 {
                                     object obj = viewObject;
                                     if (!property2.PropertyType.Equals(property1.PropertyType))
                                     {
                                         obj = Activator.CreateInstance(property2.PropertyType, true);
                                         if (!(obj is IDataConvert))
                                         {
                                             throw new InvalidCastException(string.Format("Property type are not same, the item is {0}, ViewType is {1}, DataType is {2}, Can use IDataConvert interface to convert.", (object)nObject.GetType().Name, (object)property1.PropertyType.Name, (object)property2.PropertyType.Name));
                                         }
                                         ((IDataConvert)obj).SetData(viewObject);
                                     }
                                     property2.SetValue((object)instance, obj, (object[])null);
                                 }
                             }
                         }
                         timelineData.Frames.Add(instance);
                     }
                 }
                 nTimelineActionData.Timelines.Add(timelineData);
             }
         }
     }
 }
Пример #9
0
 public override void Load(IProgressMonitor monitor)
 {
     if (!this.isLoaded)
     {
         GameProjectLoadResult gameProjectLoadResult = GameProjectLoader.LoadProject(this.Content);
         gameProjectLoadResult.RootObject.IconVisible = false;
         gameProjectLoadResult.RootObject.IsSelected  = false;
         gameProjectLoadResult.RootObject.Alpha       = 255;
         gameProjectLoadResult.RootObject.CColor      = Color.FromArgb(255, 255, 255, 255);
         this.RootVisualObject = gameProjectLoadResult.RootObject;
         this.TimelineAction   = gameProjectLoadResult.TimelineAction;
         this.TimelineAction.InitWithRootNode(this.RootVisualObject as NodeObject);
         this.TypeIndex = gameProjectLoadResult.TypeIndex;
         this.isLoaded  = true;
     }
 }
Пример #10
0
        public override void Load(IProgressMonitor monitor)
        {
            if (this.isLoaded)
            {
                return;
            }
            GameProjectLoadResult projectLoadResult = GameProjectLoader.LoadProject(this.Content);

            projectLoadResult.RootObject.IconVisible = false;
            projectLoadResult.RootObject.IsSelected  = false;
            projectLoadResult.RootObject.Alpha       = (int)byte.MaxValue;
            projectLoadResult.RootObject.CColor      = Color.FromArgb((int)byte.MaxValue, (int)byte.MaxValue, (int)byte.MaxValue, (int)byte.MaxValue);
            this.RootVisualObject = (VisualObject)projectLoadResult.RootObject;
            this.TimelineAction   = projectLoadResult.TimelineAction;
            this.TimelineAction.InitWithRootNode(this.RootVisualObject as NodeObject);
            this.TypeIndex = projectLoadResult.TypeIndex;
            this.isLoaded  = true;
        }
Пример #11
0
        public static GameProjectData SaveProject(NodeObject vObject, TimelineAction action)
        {
            if (vObject == null)
            {
                return((GameProjectData)null);
            }
            NodeObjectData     nodeObjectData      = GameProjectLoader.ConvertObjectData(vObject);
            TimelineActionData nTimelineActionData = new TimelineActionData();

            nTimelineActionData.Duration = action.Duration;
            nTimelineActionData.Speed    = action.Speed;
            GameProjectLoader.ConvertTimeLineActionData(vObject, nTimelineActionData);
            return(new GameProjectData()
            {
                ObjectData = nodeObjectData,
                Animation = nTimelineActionData
            });
        }
Пример #12
0
        private static NodeObjectData ConvertObjectData(NodeObject nObject)
        {
            NodeObjectData instance = Activator.CreateInstance(Services.ProjectsService.DataModelManager.GetDataModelType(nObject.GetType()), true) as NodeObjectData;

            if (instance == null)
            {
                return((NodeObjectData)null);
            }
            foreach (PropertyInfo property1 in nObject.GetType().GetProperties())
            {
                string name = property1.Name;
                if (!(name == "Children"))
                {
                    PropertyInfo property2  = instance.GetType().GetProperty(name);
                    object       viewObject = property1.GetValue((object)nObject, (object[])null);
                    if (property2 != (PropertyInfo)null && viewObject != null)
                    {
                        object obj = viewObject;
                        if (!property2.PropertyType.Equals(property1.PropertyType))
                        {
                            obj = Activator.CreateInstance(property2.PropertyType, true);
                            if (!(obj is IDataConvert))
                            {
                                throw new InvalidCastException(string.Format("Property type are not same, the item is {0}, ViewType is {1}, DataType is {2}, Can use IDataConvert interface to convert.", (object)nObject.GetType().Name, (object)property1.PropertyType.Name, (object)property2.PropertyType.Name));
                            }
                            ((IDataConvert)obj).SetData(viewObject);
                        }
                        property2.SetValue((object)instance, obj, (object[])null);
                    }
                }
            }
            if (nObject.Children == null || nObject.Children.Count <= 0)
            {
                return(instance);
            }
            instance.Children = new List <NodeObjectData>();
            foreach (NodeObject child in (Collection <NodeObject>)nObject.Children)
            {
                NodeObjectData nodeObjectData = GameProjectLoader.ConvertObjectData(child);
                instance.Children.Add(nodeObjectData);
            }
            return(instance);
        }
Пример #13
0
        public static GameProjectData SaveProject(NodeObject vObject, TimelineAction action)
        {
            GameProjectData result;

            if (vObject == null)
            {
                result = null;
            }
            else
            {
                NodeObjectData     objectData         = GameProjectLoader.ConvertObjectData(vObject);
                TimelineActionData timelineActionData = new TimelineActionData();
                timelineActionData.Duration = action.Duration;
                timelineActionData.Speed    = action.Speed;
                GameProjectLoader.ConvertTimeLineActionData(vObject, timelineActionData);
                result = new GameProjectData
                {
                    ObjectData = objectData,
                    Animation  = timelineActionData
                };
            }
            return(result);
        }
Пример #14
0
        private static TimelineAction ConvertTimeLineAction(TimelineActionData objectData, VisualObject vObject, Dictionary <int, VisualObject> objectTagDictionary)
        {
            TimelineAction timelineAction = new TimelineAction();

            timelineAction.Duration = objectData.Duration;
            timelineAction.Speed    = objectData.Speed;
            TimelineAction result;

            if (objectData.Timelines == null || objectData.Timelines.Count <= 0)
            {
                result = timelineAction;
            }
            else
            {
                foreach (TimelineData current in objectData.Timelines)
                {
                    if (objectTagDictionary.ContainsKey(current.ActionTag))
                    {
                        NodeObject nodeObject = objectTagDictionary[current.ActionTag] as NodeObject;
                        if (nodeObject != null)
                        {
                            Timeline timeline = Timeline.CreateTimeline(current.FrameType, nodeObject);
                            if (current.Frames != null && current.Frames.Count > 0)
                            {
                                foreach (FrameData current2 in current.Frames)
                                {
                                    Frame item = GameProjectLoader.ConvertTimeLineFrame(current2, current.FrameType);
                                    timeline.Frames.Add(item);
                                }
                            }
                        }
                    }
                }
                result = timelineAction;
            }
            return(result);
        }
Пример #15
0
        private static NodeObject ConvertObject(NodeObjectData objectData, GameProjectLoadResult gResult, Dictionary <int, VisualObject> objectDictionary)
        {
            NodeObject instance = Activator.CreateInstance(Services.ProjectsService.DataModelManager.GetViewModelType(objectData.GetType()), true) as NodeObject;

            if (instance == null)
            {
                return((NodeObject)null);
            }
            instance.IsAutoSize = objectData.IsAutoSize;
            foreach (PropertyAccessorHandler property1 in objectData.GetProperties())
            {
                string propertyName = property1.PropertyName;
                if (!(propertyName == "Children"))
                {
                    PropertyInfo property2 = instance.GetType().GetProperty(propertyName);
                    object       obj1      = property1.GetValue((object)objectData, (object[])null);
                    if (property2 != (PropertyInfo)null && obj1 != null)
                    {
                        object obj2 = obj1;
                        if (!property2.PropertyType.Equals(property1.PropertyType))
                        {
                            if (!(obj1 is IDataConvert))
                            {
                                throw new InvalidCastException(string.Format("Property type are not same, the item is {0}, ViewType is {1}, DataType is {2}, Can use IDataConvert interface to convert.", (object)instance.GetType().Name, (object)property2.PropertyType.Name, (object)property1.PropertyType.Name));
                            }
                            obj2 = ((IDataConvert)obj1).CreateViewModel();
                        }
                        property2.SetValue((object)instance, obj2, (object[])null);
                    }
                }
            }
            if (!objectDictionary.ContainsKey(instance.ActionTag))
            {
                objectDictionary.Add(instance.ActionTag, (VisualObject)instance);
            }
            IDataInitialize dataInitialize = (IDataInitialize)objectData;

            if (dataInitialize != null)
            {
                dataInitialize.DataInitialize((VisualObject)instance);
            }
            Type type = instance.GetType();

            if (gResult.TypeIndex.ContainsKey(type))
            {
                if (instance.ObjectIndex > gResult.TypeIndex[type])
                {
                    gResult.TypeIndex[type] = instance.ObjectIndex;
                }
            }
            else
            {
                gResult.TypeIndex.Add(type, instance.ObjectIndex);
            }
            if (objectData.Children != null)
            {
                foreach (NodeObjectData child in objectData.Children)
                {
                    NodeObject nodeObject = GameProjectLoader.ConvertObject(child, gResult, objectDictionary);
                    instance.Children.Add(nodeObject);
                }
            }
            instance.IsAutoSize = false;
            return(instance);
        }
Пример #16
0
        private static NodeObject ConvertObject(NodeObjectData objectData, GameProjectLoadResult gResult, Dictionary <int, VisualObject> objectDictionary)
        {
            Type       viewModelType = Services.ProjectsService.DataModelManager.GetViewModelType(objectData.GetType());
            NodeObject nodeObject    = Activator.CreateInstance(viewModelType, true) as NodeObject;
            NodeObject result;

            if (nodeObject == null)
            {
                result = null;
            }
            else
            {
                nodeObject.IsAutoSize = objectData.IsAutoSize;
                PropertyAccessorHandler[] properties = objectData.GetProperties();
                PropertyAccessorHandler[] array      = properties;
                for (int i = 0; i < array.Length; i++)
                {
                    PropertyAccessorHandler propertyAccessorHandler = array[i];
                    string propertyName = propertyAccessorHandler.PropertyName;
                    if (!(propertyName == "Children"))
                    {
                        PropertyInfo property = nodeObject.GetType().GetProperty(propertyName);
                        object       obj      = propertyAccessorHandler.GetValue(objectData, null);
                        if (property != null && obj != null)
                        {
                            object value = obj;
                            if (!property.PropertyType.Equals(propertyAccessorHandler.PropertyType))
                            {
                                if (!(obj is IDataConvert))
                                {
                                    string message = string.Format("Property type are not same, the item is {0}, ViewType is {1}, DataType is {2}, Can use IDataConvert interface to convert.", nodeObject.GetType().Name, property.PropertyType.Name, propertyAccessorHandler.PropertyType.Name);
                                    throw new InvalidCastException(message);
                                }
                                value = ((IDataConvert)obj).CreateViewModel();
                            }
                            property.SetValue(nodeObject, value, null);
                        }
                    }
                }
                if (!objectDictionary.ContainsKey(nodeObject.ActionTag))
                {
                    objectDictionary.Add(nodeObject.ActionTag, nodeObject);
                }
                if (objectData != null)
                {
                    ((IDataInitialize)objectData).DataInitialize(nodeObject);
                }
                Type type = nodeObject.GetType();
                if (gResult.TypeIndex.ContainsKey(type))
                {
                    if (nodeObject.ObjectIndex > gResult.TypeIndex[type])
                    {
                        gResult.TypeIndex[type] = nodeObject.ObjectIndex;
                    }
                }
                else
                {
                    gResult.TypeIndex.Add(type, nodeObject.ObjectIndex);
                }
                if (objectData.Children != null)
                {
                    foreach (NodeObjectData current in objectData.Children)
                    {
                        NodeObject item = GameProjectLoader.ConvertObject(current, gResult, objectDictionary);
                        nodeObject.Children.Add(item);
                    }
                }
                nodeObject.IsAutoSize = false;
                result = nodeObject;
            }
            return(result);
        }