private static void ConvertTimeLineActionData(NodeObject nObject, TimelineActionData nTimelineActionData) { foreach (NodeObject current in nObject.Children) { GameProjectLoader.ConvertTimeLineActionData(current, nTimelineActionData); foreach (Timeline current2 in current.Timelines) { if (current2.Frames.Count > 0) { TimelineData timelineData = new TimelineData(); timelineData.ActionTag = current.ActionTag; timelineData.FrameType = current2.FrameType; timelineData.Frames = new List <FrameData>(); foreach (Frame current3 in current2.OrderedFrames) { string name = current3.GetType().BaseType.Name; if (name == "Frame") { name = current3.GetType().Name; } string newValue = name + "Data"; string typeName = current3.GetType().FullName.Replace("CocoStudio.Model.ViewModel", "CocoStudio.Model.DataModel").Replace(current3.GetType().Name, newValue); FrameData frameData = Activator.CreateInstance(Type.GetType(typeName), true) as FrameData; if (frameData != null) { PropertyInfo[] properties = current3.GetType().GetProperties(); PropertyInfo[] array = properties; for (int i = 0; i < array.Length; i++) { PropertyInfo propertyInfo = array[i]; string name2 = propertyInfo.Name; if (!(name2 == "Children")) { PropertyInfo property = frameData.GetType().GetProperty(name2); object value = propertyInfo.GetValue(current3, null); if (property != null && value != null) { object obj = value; if (!property.PropertyType.Equals(propertyInfo.PropertyType)) { obj = Activator.CreateInstance(property.PropertyType, true); if (!(obj is IDataConvert)) { string message = string.Format("Property type are not same, the item is {0}, ViewType is {1}, DataType is {2}, Can use IDataConvert interface to convert.", nObject.GetType().Name, propertyInfo.PropertyType.Name, property.PropertyType.Name); throw new InvalidCastException(message); } ((IDataConvert)obj).SetData(value); } property.SetValue(frameData, obj, null); } } } timelineData.Frames.Add(frameData); } } nTimelineActionData.Timelines.Add(timelineData); } } } }
public override void Save(IProgressMonitor monitor) { if (this.isLoaded) { this.Content = GameProjectLoader.SaveProject(this.RootVisualObject as NodeObject, this.TimelineAction); } }
private static TimelineAction ConvertTimeLineAction(TimelineActionData objectData, VisualObject vObject, Dictionary <int, VisualObject> objectTagDictionary) { TimelineAction timelineAction = new TimelineAction(); timelineAction.Duration = objectData.Duration; timelineAction.Speed = objectData.Speed; if (objectData.Timelines == null || objectData.Timelines.Count <= 0) { return(timelineAction); } foreach (TimelineData timeline1 in objectData.Timelines) { if (objectTagDictionary.ContainsKey(timeline1.ActionTag)) { NodeObject objectTag = objectTagDictionary[timeline1.ActionTag] as NodeObject; if (objectTag != null) { Timeline timeline2 = Timeline.CreateTimeline(timeline1.FrameType, objectTag); if (timeline1.Frames != null && timeline1.Frames.Count > 0) { foreach (FrameData frame1 in timeline1.Frames) { Frame frame2 = GameProjectLoader.ConvertTimeLineFrame(frame1, timeline1.FrameType); timeline2.Frames.Add(frame2); } } } } } return(timelineAction); }
public static GameProjectLoadResult LoadProject(GameProjectData objectData) { GameProjectLoadResult result; if (objectData == null || objectData.ObjectData == null) { result = null; } else { GameProjectLoadResult gameProjectLoadResult = new GameProjectLoadResult(); Dictionary <int, VisualObject> dictionary = new Dictionary <int, VisualObject>(); CSCocosHelp.RefreshLayoutSystemState(false); BaseRecorder.IsCreateDefaultRecorder = false; gameProjectLoadResult.RootObject = GameProjectLoader.ConvertObject(objectData.ObjectData, gameProjectLoadResult, dictionary); gameProjectLoadResult.RootObject.CanEdit = true; CSCocosHelp.RefreshLayoutSystemState(true); BaseRecorder.IsCreateDefaultRecorder = true; GameProjectLoader.RefreshObjectsRecorder(gameProjectLoadResult.RootObject); if (objectData.Animation != null) { gameProjectLoadResult.TimelineAction = GameProjectLoader.ConvertTimeLineAction(objectData.Animation, gameProjectLoadResult.RootObject, dictionary); } result = gameProjectLoadResult; } return(result); }
private static void RefreshObjectsRecorder(NodeObject vObject) { vObject.BindingRecorder((string)null); foreach (NodeObject child in (Collection <NodeObject>)vObject.Children) { GameProjectLoader.RefreshObjectsRecorder(child); } }
private static void RefreshObjectsRecorder(NodeObject vObject) { vObject.BindingRecorder(null); foreach (NodeObject current in vObject.Children) { GameProjectLoader.RefreshObjectsRecorder(current); } }
private static NodeObjectData ConvertObjectData(NodeObject nObject) { Type dataModelType = Services.ProjectsService.DataModelManager.GetDataModelType(nObject.GetType()); NodeObjectData nodeObjectData = Activator.CreateInstance(dataModelType, true) as NodeObjectData; NodeObjectData result; if (nodeObjectData == null) { result = null; } else { PropertyInfo[] properties = nObject.GetType().GetProperties(); PropertyInfo[] array = properties; for (int i = 0; i < array.Length; i++) { PropertyInfo propertyInfo = array[i]; string name = propertyInfo.Name; if (!(name == "Children")) { PropertyInfo property = nodeObjectData.GetType().GetProperty(name); object value = propertyInfo.GetValue(nObject, null); if (property != null && value != null) { object obj = value; if (!property.PropertyType.Equals(propertyInfo.PropertyType)) { obj = Activator.CreateInstance(property.PropertyType, true); if (!(obj is IDataConvert)) { string message = string.Format("Property type are not same, the item is {0}, ViewType is {1}, DataType is {2}, Can use IDataConvert interface to convert.", nObject.GetType().Name, propertyInfo.PropertyType.Name, property.PropertyType.Name); throw new InvalidCastException(message); } ((IDataConvert)obj).SetData(value); } property.SetValue(nodeObjectData, obj, null); } } } if (nObject.Children == null || nObject.Children.Count <= 0) { result = nodeObjectData; } else { nodeObjectData.Children = new List <NodeObjectData>(); foreach (NodeObject current in nObject.Children) { NodeObjectData item = GameProjectLoader.ConvertObjectData(current); nodeObjectData.Children.Add(item); } result = nodeObjectData; } } return(result); }
private static void ConvertTimeLineActionData(NodeObject nObject, TimelineActionData nTimelineActionData) { foreach (NodeObject child in (Collection <NodeObject>)nObject.Children) { GameProjectLoader.ConvertTimeLineActionData(child, nTimelineActionData); foreach (Timeline timeline in (Collection <Timeline>)child.Timelines) { if (timeline.Frames.Count > 0) { TimelineData timelineData = new TimelineData(); timelineData.ActionTag = child.ActionTag; timelineData.FrameType = timeline.FrameType; timelineData.Frames = new List <FrameData>(); foreach (Frame orderedFrame in timeline.OrderedFrames) { string name1 = orderedFrame.GetType().BaseType.Name; if (name1 == "Frame") { name1 = orderedFrame.GetType().Name; } string newValue = name1 + "Data"; FrameData instance = Activator.CreateInstance(Type.GetType(orderedFrame.GetType().FullName.Replace("CocoStudio.Model.ViewModel", "CocoStudio.Model.DataModel").Replace(orderedFrame.GetType().Name, newValue)), true) as FrameData; if (instance != null) { foreach (PropertyInfo property1 in orderedFrame.GetType().GetProperties()) { string name2 = property1.Name; if (!(name2 == "Children")) { PropertyInfo property2 = instance.GetType().GetProperty(name2); object viewObject = property1.GetValue((object)orderedFrame, (object[])null); if (property2 != (PropertyInfo)null && viewObject != null) { object obj = viewObject; if (!property2.PropertyType.Equals(property1.PropertyType)) { obj = Activator.CreateInstance(property2.PropertyType, true); if (!(obj is IDataConvert)) { throw new InvalidCastException(string.Format("Property type are not same, the item is {0}, ViewType is {1}, DataType is {2}, Can use IDataConvert interface to convert.", (object)nObject.GetType().Name, (object)property1.PropertyType.Name, (object)property2.PropertyType.Name)); } ((IDataConvert)obj).SetData(viewObject); } property2.SetValue((object)instance, obj, (object[])null); } } } timelineData.Frames.Add(instance); } } nTimelineActionData.Timelines.Add(timelineData); } } } }
public override void Load(IProgressMonitor monitor) { if (!this.isLoaded) { GameProjectLoadResult gameProjectLoadResult = GameProjectLoader.LoadProject(this.Content); gameProjectLoadResult.RootObject.IconVisible = false; gameProjectLoadResult.RootObject.IsSelected = false; gameProjectLoadResult.RootObject.Alpha = 255; gameProjectLoadResult.RootObject.CColor = Color.FromArgb(255, 255, 255, 255); this.RootVisualObject = gameProjectLoadResult.RootObject; this.TimelineAction = gameProjectLoadResult.TimelineAction; this.TimelineAction.InitWithRootNode(this.RootVisualObject as NodeObject); this.TypeIndex = gameProjectLoadResult.TypeIndex; this.isLoaded = true; } }
public override void Load(IProgressMonitor monitor) { if (this.isLoaded) { return; } GameProjectLoadResult projectLoadResult = GameProjectLoader.LoadProject(this.Content); projectLoadResult.RootObject.IconVisible = false; projectLoadResult.RootObject.IsSelected = false; projectLoadResult.RootObject.Alpha = (int)byte.MaxValue; projectLoadResult.RootObject.CColor = Color.FromArgb((int)byte.MaxValue, (int)byte.MaxValue, (int)byte.MaxValue, (int)byte.MaxValue); this.RootVisualObject = (VisualObject)projectLoadResult.RootObject; this.TimelineAction = projectLoadResult.TimelineAction; this.TimelineAction.InitWithRootNode(this.RootVisualObject as NodeObject); this.TypeIndex = projectLoadResult.TypeIndex; this.isLoaded = true; }
public static GameProjectData SaveProject(NodeObject vObject, TimelineAction action) { if (vObject == null) { return((GameProjectData)null); } NodeObjectData nodeObjectData = GameProjectLoader.ConvertObjectData(vObject); TimelineActionData nTimelineActionData = new TimelineActionData(); nTimelineActionData.Duration = action.Duration; nTimelineActionData.Speed = action.Speed; GameProjectLoader.ConvertTimeLineActionData(vObject, nTimelineActionData); return(new GameProjectData() { ObjectData = nodeObjectData, Animation = nTimelineActionData }); }
private static NodeObjectData ConvertObjectData(NodeObject nObject) { NodeObjectData instance = Activator.CreateInstance(Services.ProjectsService.DataModelManager.GetDataModelType(nObject.GetType()), true) as NodeObjectData; if (instance == null) { return((NodeObjectData)null); } foreach (PropertyInfo property1 in nObject.GetType().GetProperties()) { string name = property1.Name; if (!(name == "Children")) { PropertyInfo property2 = instance.GetType().GetProperty(name); object viewObject = property1.GetValue((object)nObject, (object[])null); if (property2 != (PropertyInfo)null && viewObject != null) { object obj = viewObject; if (!property2.PropertyType.Equals(property1.PropertyType)) { obj = Activator.CreateInstance(property2.PropertyType, true); if (!(obj is IDataConvert)) { throw new InvalidCastException(string.Format("Property type are not same, the item is {0}, ViewType is {1}, DataType is {2}, Can use IDataConvert interface to convert.", (object)nObject.GetType().Name, (object)property1.PropertyType.Name, (object)property2.PropertyType.Name)); } ((IDataConvert)obj).SetData(viewObject); } property2.SetValue((object)instance, obj, (object[])null); } } } if (nObject.Children == null || nObject.Children.Count <= 0) { return(instance); } instance.Children = new List <NodeObjectData>(); foreach (NodeObject child in (Collection <NodeObject>)nObject.Children) { NodeObjectData nodeObjectData = GameProjectLoader.ConvertObjectData(child); instance.Children.Add(nodeObjectData); } return(instance); }
public static GameProjectData SaveProject(NodeObject vObject, TimelineAction action) { GameProjectData result; if (vObject == null) { result = null; } else { NodeObjectData objectData = GameProjectLoader.ConvertObjectData(vObject); TimelineActionData timelineActionData = new TimelineActionData(); timelineActionData.Duration = action.Duration; timelineActionData.Speed = action.Speed; GameProjectLoader.ConvertTimeLineActionData(vObject, timelineActionData); result = new GameProjectData { ObjectData = objectData, Animation = timelineActionData }; } return(result); }
private static TimelineAction ConvertTimeLineAction(TimelineActionData objectData, VisualObject vObject, Dictionary <int, VisualObject> objectTagDictionary) { TimelineAction timelineAction = new TimelineAction(); timelineAction.Duration = objectData.Duration; timelineAction.Speed = objectData.Speed; TimelineAction result; if (objectData.Timelines == null || objectData.Timelines.Count <= 0) { result = timelineAction; } else { foreach (TimelineData current in objectData.Timelines) { if (objectTagDictionary.ContainsKey(current.ActionTag)) { NodeObject nodeObject = objectTagDictionary[current.ActionTag] as NodeObject; if (nodeObject != null) { Timeline timeline = Timeline.CreateTimeline(current.FrameType, nodeObject); if (current.Frames != null && current.Frames.Count > 0) { foreach (FrameData current2 in current.Frames) { Frame item = GameProjectLoader.ConvertTimeLineFrame(current2, current.FrameType); timeline.Frames.Add(item); } } } } } result = timelineAction; } return(result); }
private static NodeObject ConvertObject(NodeObjectData objectData, GameProjectLoadResult gResult, Dictionary <int, VisualObject> objectDictionary) { NodeObject instance = Activator.CreateInstance(Services.ProjectsService.DataModelManager.GetViewModelType(objectData.GetType()), true) as NodeObject; if (instance == null) { return((NodeObject)null); } instance.IsAutoSize = objectData.IsAutoSize; foreach (PropertyAccessorHandler property1 in objectData.GetProperties()) { string propertyName = property1.PropertyName; if (!(propertyName == "Children")) { PropertyInfo property2 = instance.GetType().GetProperty(propertyName); object obj1 = property1.GetValue((object)objectData, (object[])null); if (property2 != (PropertyInfo)null && obj1 != null) { object obj2 = obj1; if (!property2.PropertyType.Equals(property1.PropertyType)) { if (!(obj1 is IDataConvert)) { throw new InvalidCastException(string.Format("Property type are not same, the item is {0}, ViewType is {1}, DataType is {2}, Can use IDataConvert interface to convert.", (object)instance.GetType().Name, (object)property2.PropertyType.Name, (object)property1.PropertyType.Name)); } obj2 = ((IDataConvert)obj1).CreateViewModel(); } property2.SetValue((object)instance, obj2, (object[])null); } } } if (!objectDictionary.ContainsKey(instance.ActionTag)) { objectDictionary.Add(instance.ActionTag, (VisualObject)instance); } IDataInitialize dataInitialize = (IDataInitialize)objectData; if (dataInitialize != null) { dataInitialize.DataInitialize((VisualObject)instance); } Type type = instance.GetType(); if (gResult.TypeIndex.ContainsKey(type)) { if (instance.ObjectIndex > gResult.TypeIndex[type]) { gResult.TypeIndex[type] = instance.ObjectIndex; } } else { gResult.TypeIndex.Add(type, instance.ObjectIndex); } if (objectData.Children != null) { foreach (NodeObjectData child in objectData.Children) { NodeObject nodeObject = GameProjectLoader.ConvertObject(child, gResult, objectDictionary); instance.Children.Add(nodeObject); } } instance.IsAutoSize = false; return(instance); }
private static NodeObject ConvertObject(NodeObjectData objectData, GameProjectLoadResult gResult, Dictionary <int, VisualObject> objectDictionary) { Type viewModelType = Services.ProjectsService.DataModelManager.GetViewModelType(objectData.GetType()); NodeObject nodeObject = Activator.CreateInstance(viewModelType, true) as NodeObject; NodeObject result; if (nodeObject == null) { result = null; } else { nodeObject.IsAutoSize = objectData.IsAutoSize; PropertyAccessorHandler[] properties = objectData.GetProperties(); PropertyAccessorHandler[] array = properties; for (int i = 0; i < array.Length; i++) { PropertyAccessorHandler propertyAccessorHandler = array[i]; string propertyName = propertyAccessorHandler.PropertyName; if (!(propertyName == "Children")) { PropertyInfo property = nodeObject.GetType().GetProperty(propertyName); object obj = propertyAccessorHandler.GetValue(objectData, null); if (property != null && obj != null) { object value = obj; if (!property.PropertyType.Equals(propertyAccessorHandler.PropertyType)) { if (!(obj is IDataConvert)) { string message = string.Format("Property type are not same, the item is {0}, ViewType is {1}, DataType is {2}, Can use IDataConvert interface to convert.", nodeObject.GetType().Name, property.PropertyType.Name, propertyAccessorHandler.PropertyType.Name); throw new InvalidCastException(message); } value = ((IDataConvert)obj).CreateViewModel(); } property.SetValue(nodeObject, value, null); } } } if (!objectDictionary.ContainsKey(nodeObject.ActionTag)) { objectDictionary.Add(nodeObject.ActionTag, nodeObject); } if (objectData != null) { ((IDataInitialize)objectData).DataInitialize(nodeObject); } Type type = nodeObject.GetType(); if (gResult.TypeIndex.ContainsKey(type)) { if (nodeObject.ObjectIndex > gResult.TypeIndex[type]) { gResult.TypeIndex[type] = nodeObject.ObjectIndex; } } else { gResult.TypeIndex.Add(type, nodeObject.ObjectIndex); } if (objectData.Children != null) { foreach (NodeObjectData current in objectData.Children) { NodeObject item = GameProjectLoader.ConvertObject(current, gResult, objectDictionary); nodeObject.Children.Add(item); } } nodeObject.IsAutoSize = false; result = nodeObject; } return(result); }