private void onHudPrefabLoaded(string path, GameObject prefab) { if (currentState != FishBucketState.Finished) { GameObject gameObject = GameObject.Find("HudLeftPanel"); GameObject gameObject2 = UnityEngine.Object.Instantiate(prefab, gameObject.transform, worldPositionStays: false); hudUI = gameObject2.GetComponent <FishBucketHud>(); hudUI.Init(playerData, fishBucketDefinition); hudUI.SetState(FishBucketHud.FishBucketHudState.Instructions); animationController.SetFishBucketHud(hudUI); if (totalCards != 0) { hudUI.SetTotalCards(totalCards); } } }
public void SetFishBucketHud(FishBucketHud hud) { this.hud = hud; }