Exemplo n.º 1
0
 private void onHudPrefabLoaded(string path, GameObject prefab)
 {
     if (currentState != FishBucketState.Finished)
     {
         GameObject gameObject  = GameObject.Find("HudLeftPanel");
         GameObject gameObject2 = UnityEngine.Object.Instantiate(prefab, gameObject.transform, worldPositionStays: false);
         hudUI = gameObject2.GetComponent <FishBucketHud>();
         hudUI.Init(playerData, fishBucketDefinition);
         hudUI.SetState(FishBucketHud.FishBucketHudState.Instructions);
         animationController.SetFishBucketHud(hudUI);
         if (totalCards != 0)
         {
             hudUI.SetTotalCards(totalCards);
         }
     }
 }
Exemplo n.º 2
0
 public void SetFishBucketHud(FishBucketHud hud)
 {
     this.hud = hud;
 }