private void onLobbyEnded() { if (spawnedLobby != null) { UnityEngine.Object.Destroy(spawnedLobby.gameObject); } if (currentState == DanceBattleVisualsState.Lobby) { turnOffEffects(); if (localPlayerIsInGame && (numPlayersInLobby < partyGameDefinition.MinPlayerCount || redTeamLobbyCount == 0 || blueTeamLobbyCount == 0)) { Service.Get <PromptManager>().ShowPrompt("PartyGameNotEnoughPlayersPrompt", null); DanceBattleUtils.LogNotEnoughPlayersBI(); PartyGameUtils.EnableMainNavigation(); } localPlayerIsInGame = false; EventManager.Instance.PostEvent("MUS/Town/DJCadence", EventAction.SetSwitch, "Evergreen", musicTargetObject); } if (topHud != null) { RemoveTopHud(); } numPlayersInLobby = 0; LobbyCamera.gameObject.SetActive(value: false); }
protected override void endGame(Dictionary <long, int> playerSessionIdToPlacement) { if (playerSessionIdToPlacement.ContainsKey(localPlayerSessionId)) { this.playerSessionIdToPlacement = playerSessionIdToPlacement; Content.LoadAsync(onEndGamePopupLoadComplete, endGamePopupContentKey); if (scoreData == null) { scoreData = new DanceBattleScoreData(); scoreData.Team1Score = 0f; scoreData.Team2Score = 0f; } DanceBattleUtils.LogGameEndBI((!(scoreData.Team1Score > scoreData.Team2Score)) ? 1 : 0); } }
private void onGameStarted() { dispatcher.DispatchEvent(new DanceBattleEvents.DanceBattleStart(this)); isFirstTurn = true; setState(DanceBattleVisualsState.Intro); turnOnEffectsForGame(); if (localPlayerIsInGame) { DanceBattleUtils.LogDanceStartBI(numPlayersInLobby); } EventManager.Instance.PostEvent("MUS/Town/DJCadence/IntroAdvance", EventAction.PlaySound, null, musicTargetObject); if (topHud != null) { RemoveTopHud(); } }
private void onLobbyPlayersUpdated(PartyGamePlayerCollection players) { bool flag = false; redTeamLobbyCount = 0; blueTeamLobbyCount = 0; for (int i = 0; i < players.Players.Count; i++) { PartyGamePlayer partyGamePlayer = players.Players[i]; if (partyGamePlayer.UserSessionId == localPlayerSessionId) { flag = true; localPlayerTeamId = partyGamePlayer.TeamId; if (!localPlayerIsInGame) { moveLocalPlayerToPosition(spawnedLobby.GetPlayerPosition(partyGamePlayer.TeamId, partyGamePlayer.RoleId)); CoroutineRunner.Start(createTopHud(), this, "createTopHud"); DanceBattleUtils.LogPlayerJoinDanceBI(players.Players.Count); } } if (partyGamePlayer.TeamId == 1) { redTeamLobbyCount++; } else { blueTeamLobbyCount++; } } if (localPlayerIsInGame && !flag) { if (topHud != null) { RemoveTopHud(); } PartyGameUtils.EnableMainNavigation(); } else if (!localPlayerIsInGame && flag) { PartyGameUtils.DisableMainNavigation(); } numPlayersInLobby = players.Players.Count; localPlayerIsInGame = flag; LobbyCamera.gameObject.SetActive(localPlayerIsInGame); }
private void onScoresUpdated(DanceBattleScoreData scoreData) { if (currentState == DanceBattleVisualsState.PerformingMoves) { currentScoreData = scoreData; lastScoreRedDelta = scoreData.Team2Score - lastScoreRed; lastScoreRed = scoreData.Team2Score; lastScoreBlueDelta = scoreData.Team1Score - lastScoreBlue; lastScoreBlue = scoreData.Team1Score; if (localPlayerIsInGame) { DanceBattleUtils.LogRoundEndBI(currentTurnData.RoundNum, (localPlayerTeamId == 0) ? lastScoreBlueDelta : lastScoreRedDelta, localPlayerTeamId); } RedScoreBar.SetBarValue(scoreData.Team2Score / (float)danceBattleDefinition.NumberOfRounds); BlueScoreBar.SetBarValue(scoreData.Team1Score / (float)danceBattleDefinition.NumberOfRounds); setState(DanceBattleVisualsState.RoundResults); dispatcher.DispatchEvent(new DanceBattleEvents.TurnEnd(this, currentTurnData, currentScoreData)); } }