Пример #1
0
 private bool onReplayQuestRequest(QuestEvents.ReplayQuest evt)
 {
     trace("onReplayQuestRequest quest {0}", evt.Quest.Id);
     CoroutineRunner.Start(ShowStartQuestSplashscreen(evt.Quest), this, "Load splash screen");
     pendingQuest       = evt.Quest;
     pendingQuestReplay = true;
     return(false);
 }
Пример #2
0
 private bool onReplayQuest(QuestEvents.ReplayQuest evt)
 {
     if (state == States.GivingQuest)
     {
         setState(States.WaitingForSplashscreen);
     }
     return(false);
 }