private bool onReplayQuestRequest(QuestEvents.ReplayQuest evt) { trace("onReplayQuestRequest quest {0}", evt.Quest.Id); CoroutineRunner.Start(ShowStartQuestSplashscreen(evt.Quest), this, "Load splash screen"); pendingQuest = evt.Quest; pendingQuestReplay = true; return(false); }
private bool onReplayQuest(QuestEvents.ReplayQuest evt) { if (state == States.GivingQuest) { setState(States.WaitingForSplashscreen); } return(false); }