public PlayerHand(Player player) { this.Offset = new Point(-30, -30); this.Size = new Point(50, 50); Player = player; CollisionType = "hand"; ZDepth = 1000; }
public DragableNumber(Player owner, int posX, int posY, int number) { Owner = owner; Position = new Vector2((int)posX, (int)posY); Size = new Point(52, 64); Offset = new Point(5, 5); Number = number; CollisionType = "number"; DefaultState = new DefaultState(this); IdleState = new IdleState(this); State = DefaultState; }
public TutorialHand(Player player, JointType hand) : base(player) { }