Пример #1
0
        protected virtual void Initialize(object sender, WriterSceneInfoSelectedEventArgs e)
        {
            var sceneInfo       = e.SceneInfo;
            var encounterStatus = new EncounterStatus(new EncounterBasicStatus(), new EncounterContentStatus());
            var encounter       = new UserEncounter(sceneInfo.User, sceneInfo.Encounter, encounterStatus);
            var encounterResult = new WaitableTask <UserEncounter>(encounter);
            var loadingInfo     = new LoadingReaderSceneInfo(sceneInfo.User, sceneInfo.LoadingScreen, encounterResult);

            LoadingReaderSceneInfoSelector.Select(this, new LoadingReaderSceneInfoSelectedEventArgs(loadingInfo));
        }
Пример #2
0
        public UserEncounter(User user, Encounter data, EncounterStatus status)
        {
            User   = user;
            Data   = data;
            Status = status;

            foreach (var section in data.Content.NonImageContent.Sections)
            {
                var sectionStatus = status.ContentStatus.GetSectionStatus(section.Key);
                var userSection   = new UserSection(this, section.Value, sectionStatus);
                userSection.StatusChanged += UpdateIsRead;
                Sections.Add(section.Key, userSection);
            }
        }
        protected virtual void StartReader()
        {
            SceneInfoSelector.CurrentValue.SceneInfo.Encounter.Content.NonImageContent.SetCurrentSection(SectionSelector.CurrentValue.SelectedSection);
            SectionSelector.CurrentValue.SelectedSection.SetCurrentTab(TabSelector.CurrentValue.SelectedTab);

            SignalBus.Fire <SerializeEncounterSignal>();
            var sceneInfo       = SceneInfoSelector.CurrentValue.SceneInfo;
            var encounterStatus = new EncounterStatus(new EncounterBasicStatus(), new EncounterContentStatus());
            var encounter       = new UserEncounter(sceneInfo.User, sceneInfo.Encounter, encounterStatus);
            var encounterResult = new WaitableTask <UserEncounter>(encounter);
            var loadingInfo     = new LoadingReaderSceneInfo(sceneInfo.User, sceneInfo.LoadingScreen, encounterResult);

            ReaderSceneStarter.StartScene(loadingInfo);
        }