Пример #1
0
 static public int Trigger(IntPtr l)
 {
     try {
         CinemaDirector.SetTriggerAnimatorEvent self = (CinemaDirector.SetTriggerAnimatorEvent)checkSelf(l);
         UnityEngine.GameObject a1;
         checkType(l, 2, out a1);
         self.Trigger(a1);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }