Пример #1
0
        public static MatrixF Rotation(QuaternionF quaternion)
        {
            var aa = quaternion.GetAxisAngle();

            return(Rotation(aa.Item1, aa.Item2));
        }
Пример #2
0
 public float Dot(QuaternionF c)
 {
     return(Vector.Dot(c.Vector) + Scalar * c.Scalar);
 }