/// <summary> /// Load graphics content for the game. /// </summary> public override void LoadContent() { if (content == null) { content = new ContentManager(ScreenManager.Game.Services, "Content"); } plateau = new Plateau(); plateau.Initialize(); plateau.LoadContent(content); Thread.Sleep(1000); ScreenManager.Game.ResetElapsedTime(); }
/// <summary> /// Load graphics content for the game. /// </summary> public override void LoadContent() { if (content == null) content = new ContentManager(ScreenManager.Game.Services, "Content"); plateau = new Plateau(); plateau.Initialize(); plateau.LoadContent(content); Thread.Sleep(1000); ScreenManager.Game.ResetElapsedTime(); }