/// <summary>
        /// Load graphics content for the game.
        /// </summary>
        public override void LoadContent()
        {
            if (content == null)
            {
                content = new ContentManager(ScreenManager.Game.Services, "Content");
            }

            plateau = new Plateau();
            plateau.Initialize();
            plateau.LoadContent(content);

            Thread.Sleep(1000);

            ScreenManager.Game.ResetElapsedTime();
        }
        /// <summary>
        /// Load graphics content for the game.
        /// </summary>
        public override void LoadContent()
        {
            if (content == null)
                content = new ContentManager(ScreenManager.Game.Services, "Content");

            plateau = new Plateau();
            plateau.Initialize();
            plateau.LoadContent(content);

            Thread.Sleep(1000);

            ScreenManager.Game.ResetElapsedTime();
        }