internal void SetUpPieces() { Board.Clear(); moves.Clear(); prevHashes.Clear(); progress.Clear(); CurrentTurn = PieceColor.White; for (int i = 0; i < 8; i++) { Board.AddPiece(1, i, new Pawn(PieceColor.Black, Board, i)); Board.AddPiece(6, i, new Pawn(PieceColor.White, Board, i)); } Board.AddPiece(0, 0, new Rook(PieceColor.Black, Board, 8)); Board.AddPiece(0, 7, new Rook(PieceColor.Black, Board, 9)); Board.AddPiece(7, 0, new Rook(PieceColor.White, Board, 8)); Board.AddPiece(7, 7, new Rook(PieceColor.White, Board, 9)); Board.AddPiece(0, 1, new Knight(PieceColor.Black, Board, 10)); Board.AddPiece(0, 6, new Knight(PieceColor.Black, Board, 11)); Board.AddPiece(7, 1, new Knight(PieceColor.White, Board, 10)); Board.AddPiece(7, 6, new Knight(PieceColor.White, Board, 11)); Board.AddPiece(0, 2, new Bishop(PieceColor.Black, Board, 12)); Board.AddPiece(0, 5, new Bishop(PieceColor.Black, Board, 13)); Board.AddPiece(7, 2, new Bishop(PieceColor.White, Board, 12)); Board.AddPiece(7, 5, new Bishop(PieceColor.White, Board, 13)); Board.AddPiece(0, 3, new Queen(PieceColor.Black, Board, 14)); Board.AddPiece(7, 3, new Queen(PieceColor.White, Board, 14)); Board.AddPiece(0, 4, new King(PieceColor.Black, Board, 15)); Board.AddPiece(7, 4, new King(PieceColor.White, Board, 15)); MidGame = true; prevHashes.Push(Board.Hash); chessView.UpdateVisual(Board); }