Пример #1
0
        public void TestAttackAndTake()
        {
            GameObject GameObject = new GameObject();
              GameObject.whites = new List<Figure>();
              GameObject.blacks = new List<Figure>();
              King wKing = new King(GameObject, 2, 1, Color.white);
              Queen wQueen = new Queen(GameObject, 2, 2, Color.white);
              King bKing = new King(GameObject, 7, 8, Color.black);
              Queen bQueen = new Queen(GameObject, 7, 7, Color.black);
              GameObject.whites.Add(wKing);
              GameObject.blacks.Add(bKing);
              GameObject.blacks.Add(bQueen);
              GameObject.whites.Add(wQueen);
              GameObject.UpdateAllBeatFields();

              Assert.IsTrue(wKing.CanAttackPosition(1, 1));
              Assert.IsTrue(wKing.CanAttackPosition(1, 2));
              Assert.IsTrue(wKing.CanAttackPosition(3, 1));
              Assert.IsTrue(wKing.CanAttackPosition(3, 2));
              Assert.IsTrue(wKing.CanAttackPosition(2, 2));

              Assert.IsTrue(bKing.CanAttackPosition(6, 8));
              Assert.IsTrue(bKing.CanAttackPosition(6, 7));
              Assert.IsTrue(bKing.CanAttackPosition(8, 8));
              Assert.IsTrue(bKing.CanAttackPosition(8, 7));
              Assert.IsTrue(bKing.CanAttackPosition(7, 7));
        }
Пример #2
0
        public void TestMove()
        {
            GameObject GameObject = new GameObject();
              GameObject.whites = new List<Figure>();
              GameObject.blacks = new List<Figure>();
              King wKing = new King(GameObject, 2, 1, Color.white);
              Queen wQueen = new Queen(GameObject, 2, 2, Color.white);
              King bKing = new King(GameObject, 7, 8, Color.black);
              Queen bQueen = new Queen(GameObject, 7, 7, Color.black);
              Rook bRook1 = new Rook(GameObject, 1, 8, Color.black);
              Rook bRook2 = new Rook(GameObject, 8, 8, Color.black);
              Rook wRook1 = new Rook(GameObject, 1, 1, Color.white);
              Rook wRook2 = new Rook(GameObject, 8, 1, Color.white);
              GameObject.whites.Add(wKing);
              GameObject.blacks.Add(bKing);
              GameObject.blacks.Add(bQueen);
              GameObject.whites.Add(wQueen);
              GameObject.UpdateAllBeatFields();

              Assert.IsTrue(wKing.MoveFields.Count == 4);
              Assert.IsTrue(wKing.CanMoveToPosition(1, 1));
              Assert.IsTrue(wKing.CanMoveToPosition(1, 2));
              Assert.IsTrue(wKing.CanMoveToPosition(3, 1));
              Assert.IsTrue(wKing.CanMoveToPosition(3, 2));

              Assert.IsTrue(bKing.MoveFields.Count == 4);
              Assert.IsTrue(bKing.CanMoveToPosition(6, 8));
              Assert.IsTrue(bKing.CanMoveToPosition(6, 7));
              Assert.IsTrue(bKing.CanMoveToPosition(8, 8));
              Assert.IsTrue(bKing.CanMoveToPosition(8, 7));

              Assert.IsTrue(wKing.Move(3, 2));
              Assert.IsTrue(bKing.Move(6, 7));
              Assert.IsFalse(wKing.Move(3, 3));
              Assert.IsTrue(wQueen.Move(7, 7));
              Assert.IsTrue(GameObject.blacks.Count == 1);
              Assert.IsFalse(bKing.Move(5, 7));
              Assert.IsFalse(bKing.Move(6, 8));
              Assert.IsTrue(bKing.Move(7, 7));
              Assert.IsTrue(GameObject.whites.Count == 1);

              // verify castling
              GameObject.blacks.Add(bRook1);
              GameObject.blacks.Add(bRook2);
              GameObject.whites.Add(wRook1);
              GameObject.whites.Add(wRook2);
              wKing.field = new Field(5, 1);
              bKing.field = new Field(5, 8);
              wKing.moveCount = 0;
              bKing.moveCount = 0;
              GameObject.UpdateAllBeatFields();
              Assert.IsTrue(wKing.CanMoveToPosition(7, 1));
              Assert.IsTrue(wKing.CanMoveToPosition(3, 1));
              wKing.moveCount = 1;
              GameObject.UpdateAllBeatFields();
              Assert.IsFalse(wKing.CanMoveToPosition(7, 1));
              Assert.IsFalse(wKing.CanMoveToPosition(3, 1));
              wRook2.moveCount = 1;
              wRook1.moveCount = 1;
              GameObject.UpdateAllBeatFields();
              Assert.IsFalse(wKing.CanMoveToPosition(7, 1));
              Assert.IsFalse(wKing.CanMoveToPosition(3, 1));
              wKing.moveCount = 0;
              GameObject.UpdateAllBeatFields();
              Assert.IsFalse(wKing.CanMoveToPosition(7, 1));
              Assert.IsFalse(wKing.CanMoveToPosition(3, 1));
              wRook2.moveCount = 0;
              wRook1.moveCount = 0;
              GameObject.UpdateAllBeatFields();
              Assert.IsTrue(wKing.CanMoveToPosition(7, 1));
              Assert.IsTrue(wKing.CanMoveToPosition(3, 1));

              bRook1.field = new Field(2, 7);
              GameObject.UpdateAllBeatFields();
              Assert.IsTrue(wKing.CanMoveToPosition(3, 1));
              bRook1.field = new Field(3, 7);
              GameObject.UpdateAllBeatFields();
              Assert.IsFalse(wKing.CanMoveToPosition(3, 1));
              bRook1.field = new Field(4, 7);
              GameObject.UpdateAllBeatFields();
              Assert.IsFalse(wKing.CanMoveToPosition(3, 1));
              bRook1.field = new Field(5, 7);
              GameObject.UpdateAllBeatFields();
              Assert.IsFalse(wKing.CanMoveToPosition(7, 1));
              Assert.IsFalse(wKing.CanMoveToPosition(3, 1));
              bRook1.field = new Field(6, 7);
              GameObject.UpdateAllBeatFields();
              Assert.IsTrue(wKing.CanMoveToPosition(3, 1));
              Assert.IsFalse(wKing.CanMoveToPosition(7, 1));
              bRook1.field = new Field(7, 7);
              GameObject.UpdateAllBeatFields();
              Assert.IsFalse(wKing.CanMoveToPosition(7, 1));

              // check figure taking by king
              bRook1.field = new Field(5, 2);
              bRook2.field = new Field(7, 2);
              GameObject.UpdateAllBeatFields();
              Assert.IsFalse(wKing.Move(5, 2));

              bRook2.field = new Field(7, 3);
              bKing.field = new Field(6, 3);
              GameObject.UpdateAllBeatFields();
              Assert.IsFalse(wKing.Move(5, 2));

              bRook2.field = new Field(7, 3);
              bKing.field = new Field(6, 4);
              GameObject.UpdateAllBeatFields();
              Assert.IsTrue(wKing.Move(5, 2));
              Assert.IsFalse(bKing.Move(6, 3));
              Assert.IsFalse(bKing.Move(7, 3));
              Assert.IsTrue(bKing.Move(5, 4));
        }
Пример #3
0
 public bool Transform(sbyte x, sbyte y, FigureTypes type)
 {
     Figure p = this.GetFigureByXY(x, y);
       if (p.type != FigureTypes.Pawn)
     return false;
       Figure newFigure;
       switch (type)
       {
     case FigureTypes.Knight:
       newFigure = new Knight(this, p.field.x, p.field.y, p.color);
       break;
     case FigureTypes.Bishop:
       newFigure = new Bishop(this, p.field.x, p.field.y, p.color);
       break;
     case FigureTypes.Queen:
       newFigure = new Queen(this, p.field.x, p.field.y, p.color);
       break;
     case FigureTypes.Rook:
       newFigure = new Rook(this, p.field.x, p.field.y, p.color);
       break;
     default:
       return false;
       }
       if (p.color == Color.white)
       {
     this.whites.Remove(p);
     this.whites.Add(newFigure);
       }
       else
       {
     this.blacks.Remove(p);
     this.blacks.Add(newFigure);
       }
       this.UpdateAllBeatFields();
       this.IsGameOvered();
       return true;
 }
Пример #4
0
        public GameObject()
        {
            for (sbyte i = 1; i <= 8; i++)
              {
            Pawn p1 = new Pawn(this, i, 7, Color.black);
            this.blacks.Add(p1);

            Pawn wp1 = new Pawn(this, i, 2, Color.white);
            this.whites.Add(wp1);
              }

              Bishop b1 = new Bishop(this, 3, 8, Color.black);
              this.blacks.Add(b1);

              Bishop b2 = new Bishop(this, 6, 8, Color.black);
              this.blacks.Add(b2);

              Bishop wb1 = new Bishop(this, 3, 1, Color.white);
              this.whites.Add(wb1);

              Bishop wb2 = new Bishop(this, 6, 1, Color.white);
              this.whites.Add(wb2);

              Rook r1 = new Rook(this, 1, 8, Color.black);
              this.blacks.Add(r1);

              Rook r2 = new Rook(this, 8, 8, Color.black);
              this.blacks.Add(r2);

              Rook wr1 = new Rook(this, 1, 1, Color.white);
              this.whites.Add(wr1);

              Rook wr2 = new Rook(this, 8, 1, Color.white);
              this.whites.Add(wr2);

              Knight kn1 = new Knight(this, 2, 8, Color.black);
              this.blacks.Add(kn1);

              Knight kn2 = new Knight(this, 7, 8, Color.black);
              this.blacks.Add(kn2);

              Knight wkn1 = new Knight(this, 2, 1, Color.white);
              this.whites.Add(wkn1);

              Knight wkn2 = new Knight(this, 7, 1, Color.white);
              this.whites.Add(wkn2);

              var q = new Queen(this, 4, 8, Color.black);
              this.blacks.Add(q);

              var wq = new Queen(this, 4, 1, Color.white);
              this.whites.Add(wq);

              var k = new King(this, 5, 8, Color.black);
              this.blacks.Add(k);

              var wk = new King(this, 5, 1, Color.white);
              this.whites.Add(wk);

              this.UpdateAllBeatFields();
        }
Пример #5
0
        public void TestMove()
        {
            GameObject GameObject = new GameObject();
              GameObject.whites = new List<Figure>();
              GameObject.blacks = new List<Figure>();
              King wKing = new King(GameObject, 1, 5, Color.white);
              Pawn wPawn1 = new Pawn(GameObject, 3, 2, Color.white);
              Pawn wPawn2 = new Pawn(GameObject, 4, 2, Color.white);
              Pawn wPawn3 = new Pawn(GameObject, 5, 2, Color.white);
              King bKing = new King(GameObject, 8, 4, Color.black);
              Pawn bPawn1 = new Pawn(GameObject, 3, 7, Color.black);
              Pawn bPawn2 = new Pawn(GameObject, 4, 7, Color.black);
              Pawn bPawn3 = new Pawn(GameObject, 5, 7, Color.black);
              GameObject.whites.Add(wKing);
              GameObject.whites.Add(wPawn1);
              GameObject.whites.Add(wPawn2);
              GameObject.whites.Add(wPawn3);

              GameObject.blacks.Add(bKing);
              GameObject.blacks.Add(bPawn1);
              GameObject.blacks.Add(bPawn2);
              GameObject.blacks.Add(bPawn3);
              GameObject.UpdateAllBeatFields();

              Assert.IsFalse(wPawn1.Move(3, 5));
              Assert.IsFalse(wPawn1.Move(2, 3));
              Assert.IsTrue(wPawn1.Move(3, 4));
              Assert.IsTrue(bPawn3.Move(5, 6));
              Assert.IsTrue(wPawn1.Move(3, 5));
              Assert.IsFalse(bPawn3.Move(5, 4));
              Assert.IsTrue(bPawn2.Move(4, 5));
              Assert.IsTrue(wPawn1.Move(4, 6)); // cross-field taking
              Assert.IsTrue(GameObject.blacks.Count == 3);

              Assert.IsTrue(bPawn1.Move(4, 6));
              Assert.IsTrue(GameObject.whites.Count == 3);

              bPawn1.field = new Field(3, 7);
              bPawn1.moveCount = 0;
              wPawn2.field = new Field(4, 5);
              Queen bQueen = new Queen(GameObject, 8, 5, Color.black);
              GameObject.blacks.Add(bQueen);
              GameObject.UpdateAllBeatFields();

              Assert.IsTrue(wKing.Move(2, 5));
              Assert.IsTrue(bPawn1.Move(3, 5));
              Assert.IsFalse(wPawn2.Move(3, 6)); // Can't take on cross-field because of wKing became opened to attack
              Assert.IsTrue(wKing.Move(1, 6));
              Assert.IsTrue(bQueen.Move(7, 4));
              Assert.IsFalse(wPawn2.Move(3, 6)); // Can't take on cross-field because of different move count
        }
Пример #6
0
 public bool Transform(FigureTypes figureTypes)
 {
     if ((field.y == 8 && color == Color.white) ||
       (field.y == 1 && color == Color.black))
       {
     Figure newFigure;
     switch (figureTypes)
     {
       case FigureTypes.Bishop:
     newFigure = new Bishop(GameObject, field.x, field.y, color);
     break;
       case FigureTypes.Knight:
     newFigure = new Knight(GameObject, field.x, field.y, color);
     break;
       case FigureTypes.Queen:
     newFigure = new Queen(GameObject, field.x, field.y, color);
     break;
       case FigureTypes.Rook:
     newFigure = new Rook(GameObject, field.x, field.y, color);
     break;
       default:
     return false;
     }
     GameObject.RemoveFigureByXY(field.x, field.y);
     if (color == Color.black)
       GameObject.blacks.Add(newFigure);
     else
       GameObject.whites.Add(newFigure);
     GameObject.UpdateAllBeatFields();
     return true;
       }
       return false;
 }