public void TestAttackAndTake() { GameObject GameObject = new GameObject(); GameObject.whites = new List<Figure>(); GameObject.blacks = new List<Figure>(); King wKing = new King(GameObject, 2, 1, Color.white); Queen wQueen = new Queen(GameObject, 2, 2, Color.white); King bKing = new King(GameObject, 7, 8, Color.black); Queen bQueen = new Queen(GameObject, 7, 7, Color.black); GameObject.whites.Add(wKing); GameObject.blacks.Add(bKing); GameObject.blacks.Add(bQueen); GameObject.whites.Add(wQueen); GameObject.UpdateAllBeatFields(); Assert.IsTrue(wKing.CanAttackPosition(1, 1)); Assert.IsTrue(wKing.CanAttackPosition(1, 2)); Assert.IsTrue(wKing.CanAttackPosition(3, 1)); Assert.IsTrue(wKing.CanAttackPosition(3, 2)); Assert.IsTrue(wKing.CanAttackPosition(2, 2)); Assert.IsTrue(bKing.CanAttackPosition(6, 8)); Assert.IsTrue(bKing.CanAttackPosition(6, 7)); Assert.IsTrue(bKing.CanAttackPosition(8, 8)); Assert.IsTrue(bKing.CanAttackPosition(8, 7)); Assert.IsTrue(bKing.CanAttackPosition(7, 7)); }
public void TestMove() { GameObject GameObject = new GameObject(); GameObject.whites = new List<Figure>(); GameObject.blacks = new List<Figure>(); King wKing = new King(GameObject, 2, 1, Color.white); Queen wQueen = new Queen(GameObject, 2, 2, Color.white); King bKing = new King(GameObject, 7, 8, Color.black); Queen bQueen = new Queen(GameObject, 7, 7, Color.black); Rook bRook1 = new Rook(GameObject, 1, 8, Color.black); Rook bRook2 = new Rook(GameObject, 8, 8, Color.black); Rook wRook1 = new Rook(GameObject, 1, 1, Color.white); Rook wRook2 = new Rook(GameObject, 8, 1, Color.white); GameObject.whites.Add(wKing); GameObject.blacks.Add(bKing); GameObject.blacks.Add(bQueen); GameObject.whites.Add(wQueen); GameObject.UpdateAllBeatFields(); Assert.IsTrue(wKing.MoveFields.Count == 4); Assert.IsTrue(wKing.CanMoveToPosition(1, 1)); Assert.IsTrue(wKing.CanMoveToPosition(1, 2)); Assert.IsTrue(wKing.CanMoveToPosition(3, 1)); Assert.IsTrue(wKing.CanMoveToPosition(3, 2)); Assert.IsTrue(bKing.MoveFields.Count == 4); Assert.IsTrue(bKing.CanMoveToPosition(6, 8)); Assert.IsTrue(bKing.CanMoveToPosition(6, 7)); Assert.IsTrue(bKing.CanMoveToPosition(8, 8)); Assert.IsTrue(bKing.CanMoveToPosition(8, 7)); Assert.IsTrue(wKing.Move(3, 2)); Assert.IsTrue(bKing.Move(6, 7)); Assert.IsFalse(wKing.Move(3, 3)); Assert.IsTrue(wQueen.Move(7, 7)); Assert.IsTrue(GameObject.blacks.Count == 1); Assert.IsFalse(bKing.Move(5, 7)); Assert.IsFalse(bKing.Move(6, 8)); Assert.IsTrue(bKing.Move(7, 7)); Assert.IsTrue(GameObject.whites.Count == 1); // verify castling GameObject.blacks.Add(bRook1); GameObject.blacks.Add(bRook2); GameObject.whites.Add(wRook1); GameObject.whites.Add(wRook2); wKing.field = new Field(5, 1); bKing.field = new Field(5, 8); wKing.moveCount = 0; bKing.moveCount = 0; GameObject.UpdateAllBeatFields(); Assert.IsTrue(wKing.CanMoveToPosition(7, 1)); Assert.IsTrue(wKing.CanMoveToPosition(3, 1)); wKing.moveCount = 1; GameObject.UpdateAllBeatFields(); Assert.IsFalse(wKing.CanMoveToPosition(7, 1)); Assert.IsFalse(wKing.CanMoveToPosition(3, 1)); wRook2.moveCount = 1; wRook1.moveCount = 1; GameObject.UpdateAllBeatFields(); Assert.IsFalse(wKing.CanMoveToPosition(7, 1)); Assert.IsFalse(wKing.CanMoveToPosition(3, 1)); wKing.moveCount = 0; GameObject.UpdateAllBeatFields(); Assert.IsFalse(wKing.CanMoveToPosition(7, 1)); Assert.IsFalse(wKing.CanMoveToPosition(3, 1)); wRook2.moveCount = 0; wRook1.moveCount = 0; GameObject.UpdateAllBeatFields(); Assert.IsTrue(wKing.CanMoveToPosition(7, 1)); Assert.IsTrue(wKing.CanMoveToPosition(3, 1)); bRook1.field = new Field(2, 7); GameObject.UpdateAllBeatFields(); Assert.IsTrue(wKing.CanMoveToPosition(3, 1)); bRook1.field = new Field(3, 7); GameObject.UpdateAllBeatFields(); Assert.IsFalse(wKing.CanMoveToPosition(3, 1)); bRook1.field = new Field(4, 7); GameObject.UpdateAllBeatFields(); Assert.IsFalse(wKing.CanMoveToPosition(3, 1)); bRook1.field = new Field(5, 7); GameObject.UpdateAllBeatFields(); Assert.IsFalse(wKing.CanMoveToPosition(7, 1)); Assert.IsFalse(wKing.CanMoveToPosition(3, 1)); bRook1.field = new Field(6, 7); GameObject.UpdateAllBeatFields(); Assert.IsTrue(wKing.CanMoveToPosition(3, 1)); Assert.IsFalse(wKing.CanMoveToPosition(7, 1)); bRook1.field = new Field(7, 7); GameObject.UpdateAllBeatFields(); Assert.IsFalse(wKing.CanMoveToPosition(7, 1)); // check figure taking by king bRook1.field = new Field(5, 2); bRook2.field = new Field(7, 2); GameObject.UpdateAllBeatFields(); Assert.IsFalse(wKing.Move(5, 2)); bRook2.field = new Field(7, 3); bKing.field = new Field(6, 3); GameObject.UpdateAllBeatFields(); Assert.IsFalse(wKing.Move(5, 2)); bRook2.field = new Field(7, 3); bKing.field = new Field(6, 4); GameObject.UpdateAllBeatFields(); Assert.IsTrue(wKing.Move(5, 2)); Assert.IsFalse(bKing.Move(6, 3)); Assert.IsFalse(bKing.Move(7, 3)); Assert.IsTrue(bKing.Move(5, 4)); }
public bool Transform(sbyte x, sbyte y, FigureTypes type) { Figure p = this.GetFigureByXY(x, y); if (p.type != FigureTypes.Pawn) return false; Figure newFigure; switch (type) { case FigureTypes.Knight: newFigure = new Knight(this, p.field.x, p.field.y, p.color); break; case FigureTypes.Bishop: newFigure = new Bishop(this, p.field.x, p.field.y, p.color); break; case FigureTypes.Queen: newFigure = new Queen(this, p.field.x, p.field.y, p.color); break; case FigureTypes.Rook: newFigure = new Rook(this, p.field.x, p.field.y, p.color); break; default: return false; } if (p.color == Color.white) { this.whites.Remove(p); this.whites.Add(newFigure); } else { this.blacks.Remove(p); this.blacks.Add(newFigure); } this.UpdateAllBeatFields(); this.IsGameOvered(); return true; }
public GameObject() { for (sbyte i = 1; i <= 8; i++) { Pawn p1 = new Pawn(this, i, 7, Color.black); this.blacks.Add(p1); Pawn wp1 = new Pawn(this, i, 2, Color.white); this.whites.Add(wp1); } Bishop b1 = new Bishop(this, 3, 8, Color.black); this.blacks.Add(b1); Bishop b2 = new Bishop(this, 6, 8, Color.black); this.blacks.Add(b2); Bishop wb1 = new Bishop(this, 3, 1, Color.white); this.whites.Add(wb1); Bishop wb2 = new Bishop(this, 6, 1, Color.white); this.whites.Add(wb2); Rook r1 = new Rook(this, 1, 8, Color.black); this.blacks.Add(r1); Rook r2 = new Rook(this, 8, 8, Color.black); this.blacks.Add(r2); Rook wr1 = new Rook(this, 1, 1, Color.white); this.whites.Add(wr1); Rook wr2 = new Rook(this, 8, 1, Color.white); this.whites.Add(wr2); Knight kn1 = new Knight(this, 2, 8, Color.black); this.blacks.Add(kn1); Knight kn2 = new Knight(this, 7, 8, Color.black); this.blacks.Add(kn2); Knight wkn1 = new Knight(this, 2, 1, Color.white); this.whites.Add(wkn1); Knight wkn2 = new Knight(this, 7, 1, Color.white); this.whites.Add(wkn2); var q = new Queen(this, 4, 8, Color.black); this.blacks.Add(q); var wq = new Queen(this, 4, 1, Color.white); this.whites.Add(wq); var k = new King(this, 5, 8, Color.black); this.blacks.Add(k); var wk = new King(this, 5, 1, Color.white); this.whites.Add(wk); this.UpdateAllBeatFields(); }
public void TestMove() { GameObject GameObject = new GameObject(); GameObject.whites = new List<Figure>(); GameObject.blacks = new List<Figure>(); King wKing = new King(GameObject, 1, 5, Color.white); Pawn wPawn1 = new Pawn(GameObject, 3, 2, Color.white); Pawn wPawn2 = new Pawn(GameObject, 4, 2, Color.white); Pawn wPawn3 = new Pawn(GameObject, 5, 2, Color.white); King bKing = new King(GameObject, 8, 4, Color.black); Pawn bPawn1 = new Pawn(GameObject, 3, 7, Color.black); Pawn bPawn2 = new Pawn(GameObject, 4, 7, Color.black); Pawn bPawn3 = new Pawn(GameObject, 5, 7, Color.black); GameObject.whites.Add(wKing); GameObject.whites.Add(wPawn1); GameObject.whites.Add(wPawn2); GameObject.whites.Add(wPawn3); GameObject.blacks.Add(bKing); GameObject.blacks.Add(bPawn1); GameObject.blacks.Add(bPawn2); GameObject.blacks.Add(bPawn3); GameObject.UpdateAllBeatFields(); Assert.IsFalse(wPawn1.Move(3, 5)); Assert.IsFalse(wPawn1.Move(2, 3)); Assert.IsTrue(wPawn1.Move(3, 4)); Assert.IsTrue(bPawn3.Move(5, 6)); Assert.IsTrue(wPawn1.Move(3, 5)); Assert.IsFalse(bPawn3.Move(5, 4)); Assert.IsTrue(bPawn2.Move(4, 5)); Assert.IsTrue(wPawn1.Move(4, 6)); // cross-field taking Assert.IsTrue(GameObject.blacks.Count == 3); Assert.IsTrue(bPawn1.Move(4, 6)); Assert.IsTrue(GameObject.whites.Count == 3); bPawn1.field = new Field(3, 7); bPawn1.moveCount = 0; wPawn2.field = new Field(4, 5); Queen bQueen = new Queen(GameObject, 8, 5, Color.black); GameObject.blacks.Add(bQueen); GameObject.UpdateAllBeatFields(); Assert.IsTrue(wKing.Move(2, 5)); Assert.IsTrue(bPawn1.Move(3, 5)); Assert.IsFalse(wPawn2.Move(3, 6)); // Can't take on cross-field because of wKing became opened to attack Assert.IsTrue(wKing.Move(1, 6)); Assert.IsTrue(bQueen.Move(7, 4)); Assert.IsFalse(wPawn2.Move(3, 6)); // Can't take on cross-field because of different move count }
public bool Transform(FigureTypes figureTypes) { if ((field.y == 8 && color == Color.white) || (field.y == 1 && color == Color.black)) { Figure newFigure; switch (figureTypes) { case FigureTypes.Bishop: newFigure = new Bishop(GameObject, field.x, field.y, color); break; case FigureTypes.Knight: newFigure = new Knight(GameObject, field.x, field.y, color); break; case FigureTypes.Queen: newFigure = new Queen(GameObject, field.x, field.y, color); break; case FigureTypes.Rook: newFigure = new Rook(GameObject, field.x, field.y, color); break; default: return false; } GameObject.RemoveFigureByXY(field.x, field.y); if (color == Color.black) GameObject.blacks.Add(newFigure); else GameObject.whites.Add(newFigure); GameObject.UpdateAllBeatFields(); return true; } return false; }