public IPhysicsObject CreateObjectCar() { JigLibCar car = new JigLibCar(true, true, 30.0f, 5.0f, 4.7f, 5.0f, 0.20f, 0.4f, 0.05f, 0.45f, 0.3f, 1, 520.0f, world.Gravity.Length); //car.Car.Chassis.Body.MoveTo(new Vector3(-5, -13, 5), Matrix4.Identity); car.Car.EnableCar(); car.Car.Chassis.Body.AllowFreezing = false; return(car); }
public IPhysicsObject CreateObjectCar() { JigLibCar car = new JigLibCar(true, true, 30.0f, 5.0f, 4.7f, 5.0f, 0.20f, 0.4f, 0.05f, 0.45f, 0.3f, 1, 520.0f, world.Gravity.Length); //car.Car.Chassis.Body.MoveTo(new Vector3(-5, -13, 5), Matrix4.Identity); car.Car.EnableCar(); car.Car.Chassis.Body.AllowFreezing = false; return car; }