Beispiel #1
0
        public IPhysicsObject CreateObjectCar()
        {
            JigLibCar car = new JigLibCar(true, true, 30.0f, 5.0f, 4.7f, 5.0f, 0.20f, 0.4f, 0.05f, 0.45f, 0.3f, 1, 520.0f, world.Gravity.Length);

            //car.Car.Chassis.Body.MoveTo(new Vector3(-5, -13, 5), Matrix4.Identity);
            car.Car.EnableCar();
            car.Car.Chassis.Body.AllowFreezing = false;
            return(car);
        }
Beispiel #2
0
 public IPhysicsObject CreateObjectCar()
 {
     JigLibCar car = new JigLibCar(true, true, 30.0f, 5.0f, 4.7f, 5.0f, 0.20f, 0.4f, 0.05f, 0.45f, 0.3f, 1, 520.0f, world.Gravity.Length);
     //car.Car.Chassis.Body.MoveTo(new Vector3(-5, -13, 5), Matrix4.Identity);
     car.Car.EnableCar();
     car.Car.Chassis.Body.AllowFreezing = false;
     return car;
 }