static void Main()
 {
     using (ChaseCameraGame game = new ChaseCameraGame())
     {
         game.Run();
     }
 }
Пример #2
0
		protected override void OnCreate (Bundle bundle)
		{
			base.OnCreate (bundle);

			// Create our OpenGL view, and display it
			ChaseCameraGame.Activity = this;
			var g = new ChaseCameraGame ();
			SetContentView (g.Window);
			g.Run ();
		}
Пример #3
0
        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            // Create our OpenGL view, and display it
            ChaseCameraGame.Activity = this;
            var g = new ChaseCameraGame();

            SetContentView(g.Window);
            g.Run();
        }
Пример #4
0
        static void Main()
        {
#if NETFX_CORE
            var factory = new MonoGame.Framework.GameFrameworkViewSource <ChaseCameraGame>();
            Windows.ApplicationModel.Core.CoreApplication.Run(factory);
#else
            using (ChaseCameraGame game = new ChaseCameraGame())
            {
                game.Run();
            }
#endif
        }
        //
        // This method is invoked when the application has loaded and is ready to run. In this
        // method you should instantiate the window, load the UI into it and then make the window
        // visible.
        //
        // You have 17 seconds to return from this method, or iOS will terminate your application.
        //
        public override bool FinishedLaunching(UIApplication app, NSDictionary options)
        {
            // create a new window instance based on the screen size
            window = new UIWindow (UIScreen.MainScreen.Bounds);

            // If you have defined a root view controller, set it here:
            // window.RootViewController = myViewController;

            // make the window visible
            window.MakeKeyAndVisible ();

            ChaseCameraGame game = new ChaseCameraGame ();
            game.Run();

            return true;
        }
 static void Main()
 {
     using (ChaseCameraGame game = new ChaseCameraGame())
     {
         game.Run();
     }
 }
Пример #7
0
        static void Main()
        {
#if NETFX_CORE
            var factory = new MonoGame.Framework.GameFrameworkViewSource<ChaseCameraGame>();
            Windows.ApplicationModel.Core.CoreApplication.Run(factory);
#else
            using (ChaseCameraGame game = new ChaseCameraGame())
            {
                game.Run();
            }
#endif
        }