static void Main() { using (ChaseCameraGame game = new ChaseCameraGame()) { game.Run(); } }
protected override void OnCreate (Bundle bundle) { base.OnCreate (bundle); // Create our OpenGL view, and display it ChaseCameraGame.Activity = this; var g = new ChaseCameraGame (); SetContentView (g.Window); g.Run (); }
protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); // Create our OpenGL view, and display it ChaseCameraGame.Activity = this; var g = new ChaseCameraGame(); SetContentView(g.Window); g.Run(); }
static void Main() { #if NETFX_CORE var factory = new MonoGame.Framework.GameFrameworkViewSource <ChaseCameraGame>(); Windows.ApplicationModel.Core.CoreApplication.Run(factory); #else using (ChaseCameraGame game = new ChaseCameraGame()) { game.Run(); } #endif }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { // create a new window instance based on the screen size window = new UIWindow (UIScreen.MainScreen.Bounds); // If you have defined a root view controller, set it here: // window.RootViewController = myViewController; // make the window visible window.MakeKeyAndVisible (); ChaseCameraGame game = new ChaseCameraGame (); game.Run(); return true; }
static void Main() { #if NETFX_CORE var factory = new MonoGame.Framework.GameFrameworkViewSource<ChaseCameraGame>(); Windows.ApplicationModel.Core.CoreApplication.Run(factory); #else using (ChaseCameraGame game = new ChaseCameraGame()) { game.Run(); } #endif }