void initiate()
        {
            meleeManagerMasterScript = GetComponent <MeleeManager_Master>();

            if (GetComponent <ItemManager_Master>() != null)
            {
                itemManagerMasterScript = GetComponent <ItemManager_Master>();
            }

            if (GetComponent <BigItemManager_Master>() != null)
            {
                bigItemManagerMasterScript = GetComponent <BigItemManager_Master>();
            }

            if (GameManager_References._player.GetComponent <PlayerManager_Master>() != null)
            {
                playermanagerMasterScript = GameManager_References._player.GetComponent <PlayerManager_Master>();
            }
        }
Пример #2
0
 void initiate()
 {
     meleeManagerMasterScript = GetComponent <MeleeManager_Master>();
 }
 void initiate()
 {
     meleeManagerMasterScript = GetComponent <MeleeManager_Master>();
     //myTransform = transform;
     temp = swingVol;
 }
 void initiate()
 {
     meleeManagerMasterScript = GetComponent <MeleeManager_Master>();
     myTransform = transform;
 }