void initiate() { meleeManagerMasterScript = GetComponent <MeleeManager_Master>(); if (GetComponent <ItemManager_Master>() != null) { itemManagerMasterScript = GetComponent <ItemManager_Master>(); } if (GetComponent <BigItemManager_Master>() != null) { bigItemManagerMasterScript = GetComponent <BigItemManager_Master>(); } if (GameManager_References._player.GetComponent <PlayerManager_Master>() != null) { playermanagerMasterScript = GameManager_References._player.GetComponent <PlayerManager_Master>(); } }
void initiate() { meleeManagerMasterScript = GetComponent <MeleeManager_Master>(); }
void initiate() { meleeManagerMasterScript = GetComponent <MeleeManager_Master>(); //myTransform = transform; temp = swingVol; }
void initiate() { meleeManagerMasterScript = GetComponent <MeleeManager_Master>(); myTransform = transform; }