Пример #1
0
        public void addBallsDoc(bool custom)
        {
            BallsDoc nivo = new BallsDoc();

            if (custom)
            {
                nivo.currentLevel = BallsDoc.LEVELS.CUSTOM;
            }
            else
            {
                nivo.currentLevel = BallsDoc.LEVELS.L1;
            }
            nivoa.Add(nivo);
            currentLevel = nivo;
        }
Пример #2
0
        private void changeLevel()
        {
            BallsDoc nivo = new BallsDoc();

            if (nivoa.ElementAt(nivoa.Count - 1).currentLevel == BallsDoc.LEVELS.L1)
            {
                nivo.currentLevel = BallsDoc.LEVELS.L2;
            }
            else if (nivoa.ElementAt(nivoa.Count - 1).currentLevel == BallsDoc.LEVELS.L2)
            {
                nivo.currentLevel = BallsDoc.LEVELS.L3;
            }
            else if (nivoa.ElementAt(nivoa.Count - 1).currentLevel == BallsDoc.LEVELS.L3)
            {
                nivo.currentLevel = BallsDoc.LEVELS.L4;
            }
            else if (nivoa.ElementAt(nivoa.Count - 1).currentLevel == BallsDoc.LEVELS.L4)
            {
                nivo.currentLevel = BallsDoc.LEVELS.L5;
            }
            else if (nivoa.ElementAt(nivoa.Count - 1).currentLevel == BallsDoc.LEVELS.L5)
            {
                nivo.currentLevel = BallsDoc.LEVELS.L6;
            }
            else if (nivoa.ElementAt(nivoa.Count - 1).currentLevel == BallsDoc.LEVELS.L6)
            {
                nivo.currentLevel = BallsDoc.LEVELS.L7;
            }
            else if (nivoa.ElementAt(nivoa.Count - 1).currentLevel == BallsDoc.LEVELS.L7)
            {
                nivo.currentLevel = BallsDoc.LEVELS.NA;
            }
            else
            {
                return;
            }

            nivoa.Add(nivo);
            currentLevel = nivo;
        }