public void addBallsDoc(bool custom) { BallsDoc nivo = new BallsDoc(); if (custom) { nivo.currentLevel = BallsDoc.LEVELS.CUSTOM; } else { nivo.currentLevel = BallsDoc.LEVELS.L1; } nivoa.Add(nivo); currentLevel = nivo; }
private void changeLevel() { BallsDoc nivo = new BallsDoc(); if (nivoa.ElementAt(nivoa.Count - 1).currentLevel == BallsDoc.LEVELS.L1) { nivo.currentLevel = BallsDoc.LEVELS.L2; } else if (nivoa.ElementAt(nivoa.Count - 1).currentLevel == BallsDoc.LEVELS.L2) { nivo.currentLevel = BallsDoc.LEVELS.L3; } else if (nivoa.ElementAt(nivoa.Count - 1).currentLevel == BallsDoc.LEVELS.L3) { nivo.currentLevel = BallsDoc.LEVELS.L4; } else if (nivoa.ElementAt(nivoa.Count - 1).currentLevel == BallsDoc.LEVELS.L4) { nivo.currentLevel = BallsDoc.LEVELS.L5; } else if (nivoa.ElementAt(nivoa.Count - 1).currentLevel == BallsDoc.LEVELS.L5) { nivo.currentLevel = BallsDoc.LEVELS.L6; } else if (nivoa.ElementAt(nivoa.Count - 1).currentLevel == BallsDoc.LEVELS.L6) { nivo.currentLevel = BallsDoc.LEVELS.L7; } else if (nivoa.ElementAt(nivoa.Count - 1).currentLevel == BallsDoc.LEVELS.L7) { nivo.currentLevel = BallsDoc.LEVELS.NA; } else { return; } nivoa.Add(nivo); currentLevel = nivo; }