Пример #1
0
 private void UpdateSwitchScene()
 {
     // do unload scene here
     if (m_sceneToBeLoad != null)
     {
         Scene oldScene = Mgr <Scene> .Singleton;
         if (oldScene != null)
         {
             oldScene.Unload();
         }
         m_sceneToBeLoad.ActivateScene();
         m_sceneToBeLoad = null;
         if (_editor != null)
         {
             _editor.LoadSceneComplete();
         }
     }
 }