private void UpdateSwitchScene() { // do unload scene here if (m_sceneToBeLoad != null) { Scene oldScene = Mgr <Scene> .Singleton; if (oldScene != null) { oldScene.Unload(); } m_sceneToBeLoad.ActivateScene(); m_sceneToBeLoad = null; if (_editor != null) { _editor.LoadSceneComplete(); } } }