public void Append(Graphic3d_ShaderObject theItem)
 {
     throw new NotImplementedException();
 }
 public void InsertAfter(int theIndex, Graphic3d_ShaderObject theItem)
 {
     throw new NotImplementedException();
 }
 public void SetValue(int theIndex, Graphic3d_ShaderObject theItem)
 {
     throw new NotImplementedException();
 }
Пример #4
0
 public Graphic3d_ShaderObject(Graphic3d_ShaderObject parameter1)
     : base()
 {
     throw new NotImplementedException();
 }