public void Append(Graphic3d_ShaderObject theItem) { throw new NotImplementedException(); }
public void InsertAfter(int theIndex, Graphic3d_ShaderObject theItem) { throw new NotImplementedException(); }
public void SetValue(int theIndex, Graphic3d_ShaderObject theItem) { throw new NotImplementedException(); }
public Graphic3d_ShaderObject(Graphic3d_ShaderObject parameter1) : base() { throw new NotImplementedException(); }