Пример #1
0
 public static void init()
 {
     Touches = new List<TouchPoint>();
     Effect = new VertexEffect();
     SpriteEffect = new SpriteShader();
     Output = new OutputString("\n");
     ParticleManager = new ParticleManager();
     Camera = new Camera();
     controls = new Controls();
 }
Пример #2
0
 //all of the keys and buttons
 public Controls()
 {
     instance = this;
     addKey(Keys.Z);
     addKey(Keys.X);
     addKey(Keys.Up);
     addKey(Keys.Down);
     addKey(Keys.Left);
     addKey(Keys.Right);
     addKey(Keys.A);
     addKey(Keys.S);
     addKey(Keys.D);
     addKey(Keys.F);
     addKey(Keys.C);
     addKey(Keys.V);
     addKey(Keys.B);
     addKey(Keys.Escape);
     addKey(Keys.W);
     addKey(Keys.Q);
     addKey(Keys.Q);
     addKey(Keys.E);
     addKey(Keys.R);
     addKey(Keys.Space);
     addKey(Keys.Enter);
     addKey(Keys.LeftShift);
     addKey(Keys.Delete);
     addKey(Keys.T);
     addKey(Keys.P);
     addKey(Keys.D1);
     addKey(Keys.D2);
     addKey(Keys.N);
     addKey(Keys.M);
     addKey(Keys.LeftControl);
     addButton(Buttons.A);
     addButton(Buttons.B);
     addButton(Buttons.X);
     addButton(Buttons.Y);
     addButton(Buttons.DPadUp);
     addButton(Buttons.DPadDown);
     addButton(Buttons.DPadLeft);
     addButton(Buttons.DPadRight);
     addButton(Buttons.RightShoulder);
     addButton(Buttons.LeftStick);
     addButton(Buttons.RightStick);
     addButton(Buttons.LeftShoulder);
     addButton(Buttons.LeftTrigger);
     addButton(Buttons.RightTrigger);
 }