public static void init() { Touches = new List<TouchPoint>(); Effect = new VertexEffect(); SpriteEffect = new SpriteShader(); Output = new OutputString("\n"); ParticleManager = new ParticleManager(); Camera = new Camera(); controls = new Controls(); }
//all of the keys and buttons public Controls() { instance = this; addKey(Keys.Z); addKey(Keys.X); addKey(Keys.Up); addKey(Keys.Down); addKey(Keys.Left); addKey(Keys.Right); addKey(Keys.A); addKey(Keys.S); addKey(Keys.D); addKey(Keys.F); addKey(Keys.C); addKey(Keys.V); addKey(Keys.B); addKey(Keys.Escape); addKey(Keys.W); addKey(Keys.Q); addKey(Keys.Q); addKey(Keys.E); addKey(Keys.R); addKey(Keys.Space); addKey(Keys.Enter); addKey(Keys.LeftShift); addKey(Keys.Delete); addKey(Keys.T); addKey(Keys.P); addKey(Keys.D1); addKey(Keys.D2); addKey(Keys.N); addKey(Keys.M); addKey(Keys.LeftControl); addButton(Buttons.A); addButton(Buttons.B); addButton(Buttons.X); addButton(Buttons.Y); addButton(Buttons.DPadUp); addButton(Buttons.DPadDown); addButton(Buttons.DPadLeft); addButton(Buttons.DPadRight); addButton(Buttons.RightShoulder); addButton(Buttons.LeftStick); addButton(Buttons.RightStick); addButton(Buttons.LeftShoulder); addButton(Buttons.LeftTrigger); addButton(Buttons.RightTrigger); }