Пример #1
0
        public static TSQuaternion FromToRotation(FPVector3 fromVector, FPVector3 toVector)
        {
            FPVector3    w = FPVector3.Cross(fromVector, toVector);
            TSQuaternion q = new TSQuaternion(w.x, w.y, w.z, FPVector3.Dot(fromVector, toVector));

            q.w += FP.Sqrt(fromVector.sqrMagnitude * toVector.sqrMagnitude);
            q.Normalize();

            return(q);
        }