Пример #1
0
        public static TSQuaternion FromToRotation(FPVector3 fromVector, FPVector3 toVector)
        {
            FPVector3    w = FPVector3.Cross(fromVector, toVector);
            TSQuaternion q = new TSQuaternion(w.x, w.y, w.z, FPVector3.Dot(fromVector, toVector));

            q.w += FP.Sqrt(fromVector.sqrMagnitude * toVector.sqrMagnitude);
            q.Normalize();

            return(q);
        }
Пример #2
0
        public static void LookAt(FPVector3 forward, FPVector3 upwards, out FPMatrix result)
        {
            FPVector3 zaxis = forward; zaxis.Normalize();
            FPVector3 xaxis = FPVector3.Cross(upwards, zaxis); xaxis.Normalize();
            FPVector3 yaxis = FPVector3.Cross(zaxis, xaxis);

            result.M11 = xaxis.x;
            result.M21 = yaxis.x;
            result.M31 = zaxis.x;
            result.M12 = xaxis.y;
            result.M22 = yaxis.y;
            result.M32 = zaxis.y;
            result.M13 = xaxis.z;
            result.M23 = yaxis.z;
            result.M33 = zaxis.z;
        }