public UnitInfo GetUnitInfoById(int UnitId) { UnitInfo unitInfo = null;// try { unitInfo = new UnitInfo(UnitId); } catch (AppException) { return null; } return unitInfo; }
/// <summary> /// 复制一个对象,采用硬编码的方式,避免反射的低效 /// </summary> /// <param name="pIndustryTypeInfoFrom"></param> /// <param name="pIndustryTypeInfoTo"></param> public static void Copy(UnitInfo pUnitInfoFrom, UnitInfo pUnitInfoTo) { pUnitInfoTo.UnitId = pUnitInfoFrom.unitId; pUnitInfoTo.UnitName = pUnitInfoFrom.unitName; pUnitInfoTo.Loaded = pUnitInfoFrom.Loaded; }
public object SaveUnitInfo(UnitInfo unitInfo) { unitInfo.Save(); return(unitInfo.UnitId); }
public List <UnitInfo> GetPagedList(int pPageIndex, int pPageSize, SortDirection pOrderBy, string pSortExpression, out int pRecordCount) { return(UnitInfo.GetPagedList(pPageIndex, pPageSize, pOrderBy, pSortExpression, out pRecordCount)); }
public List <UnitInfo> GetUnitInfoList() { return(UnitInfo.GetList()); }
public void DeleteById(UnitInfo pUnitInfo) { UnitInfo unitInfo = new UnitInfo(pUnitInfo.UnitId); unitInfo.Delete(); }
public object SaveUnitInfo(UnitInfo unitInfo) { unitInfo.Save(); return unitInfo . UnitId; }
/// <summary> /// 获得数据列表 /// </summary> /// <returns></returns> public static List<UnitInfo> GetList() { string cacheKey = GetCacheKey(); //本实体已经注册成缓存实体,并且缓存存在的时候,直接从缓存取 if (CachedEntityCommander.IsTypeRegistered(typeof(UnitInfo)) && CachedEntityCommander.GetCache(cacheKey) != null) { return CachedEntityCommander.GetCache(cacheKey) as List< UnitInfo>; } else { List< UnitInfo> list =new List< UnitInfo>(); UnitCollection collection=new UnitCollection(); Query qry = new Query(Unit.Schema); collection.LoadAndCloseReader(qry.ExecuteReader()); foreach(Unit unit in collection) { UnitInfo unitInfo= new UnitInfo(); LoadFromDAL(unitInfo,unit); list.Add(unitInfo); } //生成缓存 if (CachedEntityCommander.IsTypeRegistered(typeof(UnitInfo))) { CachedEntityCommander.SetCache(cacheKey, list); } return list; } }
//数据持久化 internal static void SaveToDb(UnitInfo pUnitInfo, Unit pUnit,bool pIsNew) { pUnit.UnitId = pUnitInfo.unitId; pUnit.UnitName = pUnitInfo.unitName; pUnit.IsNew=pIsNew; string UserName = SubsonicHelper.GetUserName(); try { pUnit.Save(UserName); } catch(Exception ex) { LogManager.getInstance().getLogger(typeof(UnitInfo)).Error(ex); if(ex.Message.Contains("插入重复键"))//违反了唯一键 { throw new AppException("此对象已经存在");//此处等待优化可以从唯一约束中直接取出提示来,如果没有的话,默认为原始的出错提示 } throw new AppException("保存失败"); } pUnitInfo.unitId = pUnit.UnitId; //如果缓存存在,更新缓存 if (CachedEntityCommander.IsTypeRegistered(typeof(UnitInfo))) { ResetCache(); } }
/// <summary> /// 批量装载 /// </summary> internal static void LoadFromDALPatch(List< UnitInfo> pList, UnitCollection pCollection) { foreach (Unit unit in pCollection) { UnitInfo unitInfo = new UnitInfo(); LoadFromDAL(unitInfo, unit ); pList.Add(unitInfo); } }
//从后台获取数据 internal static void LoadFromDAL(UnitInfo pUnitInfo, Unit pUnit) { pUnitInfo.unitId = pUnit.UnitId; pUnitInfo.unitName = pUnit.UnitName; pUnitInfo.Loaded=true; }
/// <summary> /// 复制为另一个对象 /// </summary> /// <param name="pIndustryTypeInfoTo"></param> public void CopyTo(UnitInfo pUnitInfoTo) { Copy(this, pUnitInfoTo); }
/// <summary> /// 获得分页列表,无论是否是缓存实体都从数据库直接拿取数据 /// </summary> /// <param name="pPageIndex">页数</param> /// <param name="pPageSize">每页列表</param> /// <param name="pOrderBy">排序</param> /// <param name="pSortExpression">排序字段</param> /// <param name="pRecordCount">列表行数</param> /// <returns>数据分页</returns> public static List<UnitInfo> GetPagedList(int pPageIndex,int pPageSize,SortDirection pOrderBy,string pSortExpression,out int pRecordCount) { if(pPageIndex<=1) pPageIndex=1; List< UnitInfo> list = new List< UnitInfo>(); Query q = Unit .CreateQuery(); q.PageIndex = pPageIndex; q.PageSize = pPageSize; q.ORDER_BY(pSortExpression,pOrderBy.ToString()); UnitCollection collection=new UnitCollection(); collection.LoadAndCloseReader(q.ExecuteReader()); foreach (Unit unit in collection) { UnitInfo unitInfo = new UnitInfo(); LoadFromDAL(unitInfo, unit); list.Add(unitInfo); } pRecordCount=q.GetRecordCount(); return list; }
//从后台获取数据 internal static void LoadFromDAL(UnitInfo pUnitInfo, Unit pUnit) { pUnitInfo.unitId = pUnit.UnitId; pUnitInfo.unitName = pUnit.UnitName; pUnitInfo.Loaded = true; }
/// <summary> /// 复制一个对象,采用硬编码的方式,避免反射的低效 /// </summary> /// <param name="pIndustryTypeInfoFrom"></param> /// <param name="pIndustryTypeInfoTo"></param> public static void Copy(UnitInfo pUnitInfoFrom, UnitInfo pUnitInfoTo) { pUnitInfoTo.UnitId = pUnitInfoFrom.unitId; pUnitInfoTo.UnitName = pUnitInfoFrom.unitName; pUnitInfoTo.Loaded=pUnitInfoFrom.Loaded; }