Esempio n. 1
0
        public UnitInfo GetUnitInfoById(int UnitId)
        {
            UnitInfo unitInfo  = null;//
            try
            {
                 unitInfo = new UnitInfo(UnitId);

            }
            catch (AppException)
            {
                return null;
            }

            return  unitInfo;
        }
Esempio n. 2
0
 /// <summary>
 /// 复制一个对象,采用硬编码的方式,避免反射的低效
 /// </summary>
 /// <param name="pIndustryTypeInfoFrom"></param>
 /// <param name="pIndustryTypeInfoTo"></param>
 public static void Copy(UnitInfo pUnitInfoFrom, UnitInfo pUnitInfoTo)
 {
     pUnitInfoTo.UnitId   = pUnitInfoFrom.unitId;
     pUnitInfoTo.UnitName = pUnitInfoFrom.unitName;
     pUnitInfoTo.Loaded   = pUnitInfoFrom.Loaded;
 }
Esempio n. 3
0
 public object  SaveUnitInfo(UnitInfo unitInfo)
 {
     unitInfo.Save();
     return(unitInfo.UnitId);
 }
Esempio n. 4
0
 public List <UnitInfo> GetPagedList(int pPageIndex, int pPageSize, SortDirection pOrderBy, string pSortExpression, out int pRecordCount)
 {
     return(UnitInfo.GetPagedList(pPageIndex, pPageSize, pOrderBy, pSortExpression, out pRecordCount));
 }
Esempio n. 5
0
 public List <UnitInfo> GetUnitInfoList()
 {
     return(UnitInfo.GetList());
 }
Esempio n. 6
0
        public void DeleteById(UnitInfo pUnitInfo)
        {
            UnitInfo unitInfo = new UnitInfo(pUnitInfo.UnitId);

            unitInfo.Delete();
        }
Esempio n. 7
0
 public object SaveUnitInfo(UnitInfo unitInfo)
 {
     unitInfo.Save();
     return unitInfo . UnitId;
 }
Esempio n. 8
0
 /// <summary>
 /// 获得数据列表
 /// </summary>
 /// <returns></returns>
 public static List<UnitInfo> GetList()
 {
     string cacheKey = GetCacheKey();
     //本实体已经注册成缓存实体,并且缓存存在的时候,直接从缓存取
     if (CachedEntityCommander.IsTypeRegistered(typeof(UnitInfo)) && CachedEntityCommander.GetCache(cacheKey) != null)
     {
         return CachedEntityCommander.GetCache(cacheKey) as List< UnitInfo>;
     }
     else
     {
         List< UnitInfo>  list =new List< UnitInfo>();
         UnitCollection  collection=new  UnitCollection();
         Query qry = new Query(Unit.Schema);
         collection.LoadAndCloseReader(qry.ExecuteReader());
         foreach(Unit unit in collection)
         {
             UnitInfo unitInfo= new UnitInfo();
             LoadFromDAL(unitInfo,unit);
             list.Add(unitInfo);
         }
       	//生成缓存
         if (CachedEntityCommander.IsTypeRegistered(typeof(UnitInfo)))
         {
             CachedEntityCommander.SetCache(cacheKey, list);
         }
         return list;
     }
 }
Esempio n. 9
0
 public void DeleteById(UnitInfo pUnitInfo)
 {
     UnitInfo unitInfo = new UnitInfo(pUnitInfo.UnitId);
     unitInfo.Delete();
 }
Esempio n. 10
0
 //数据持久化
 internal static void SaveToDb(UnitInfo pUnitInfo, Unit  pUnit,bool pIsNew)
 {
     pUnit.UnitId = pUnitInfo.unitId;
      		pUnit.UnitName = pUnitInfo.unitName;
     pUnit.IsNew=pIsNew;
     string UserName = SubsonicHelper.GetUserName();
     try
     {
         pUnit.Save(UserName);
     }
     catch(Exception ex)
     {
         LogManager.getInstance().getLogger(typeof(UnitInfo)).Error(ex);
         if(ex.Message.Contains("插入重复键"))//违反了唯一键
         {
             throw new AppException("此对象已经存在");//此处等待优化可以从唯一约束中直接取出提示来,如果没有的话,默认为原始的出错提示
         }
         throw new AppException("保存失败");
     }
     pUnitInfo.unitId = pUnit.UnitId;
     //如果缓存存在,更新缓存
     if (CachedEntityCommander.IsTypeRegistered(typeof(UnitInfo)))
     {
         ResetCache();
     }
 }
Esempio n. 11
0
 /// <summary>
 /// 批量装载
 /// </summary>
 internal static void LoadFromDALPatch(List< UnitInfo> pList, UnitCollection pCollection)
 {
     foreach (Unit unit in pCollection)
     {
         UnitInfo unitInfo = new UnitInfo();
         LoadFromDAL(unitInfo, unit );
         pList.Add(unitInfo);
     }
 }
Esempio n. 12
0
 //从后台获取数据
 internal static void LoadFromDAL(UnitInfo pUnitInfo, Unit  pUnit)
 {
     pUnitInfo.unitId = pUnit.UnitId;
      		pUnitInfo.unitName = pUnit.UnitName;
     pUnitInfo.Loaded=true;
 }
Esempio n. 13
0
 /// <summary>
 /// 复制为另一个对象
 /// </summary>
 /// <param name="pIndustryTypeInfoTo"></param>
 public void CopyTo(UnitInfo pUnitInfoTo)
 {
     Copy(this,  pUnitInfoTo);
 }
Esempio n. 14
0
        /// <summary>
        /// 获得分页列表,无论是否是缓存实体都从数据库直接拿取数据
        /// </summary>
        /// <param name="pPageIndex">页数</param>
        /// <param name="pPageSize">每页列表</param>
        /// <param name="pOrderBy">排序</param>
        /// <param name="pSortExpression">排序字段</param>
        /// <param name="pRecordCount">列表行数</param>
        /// <returns>数据分页</returns>
        public static List<UnitInfo> GetPagedList(int pPageIndex,int pPageSize,SortDirection pOrderBy,string pSortExpression,out int pRecordCount)
        {
            if(pPageIndex<=1)
            pPageIndex=1;
            List< UnitInfo> list = new List< UnitInfo>();

            Query q = Unit .CreateQuery();
            q.PageIndex = pPageIndex;
            q.PageSize = pPageSize;
            q.ORDER_BY(pSortExpression,pOrderBy.ToString());
            UnitCollection  collection=new  UnitCollection();
             	collection.LoadAndCloseReader(q.ExecuteReader());

            foreach (Unit  unit  in collection)
            {
                UnitInfo unitInfo = new UnitInfo();
                LoadFromDAL(unitInfo,   unit);
                list.Add(unitInfo);
            }
            pRecordCount=q.GetRecordCount();

            return list;
        }
Esempio n. 15
0
 //从后台获取数据
 internal static void  LoadFromDAL(UnitInfo pUnitInfo, Unit pUnit)
 {
     pUnitInfo.unitId   = pUnit.UnitId;
     pUnitInfo.unitName = pUnit.UnitName;
     pUnitInfo.Loaded   = true;
 }
Esempio n. 16
0
 /// <summary>
 /// 复制为另一个对象
 /// </summary>
 /// <param name="pIndustryTypeInfoTo"></param>
 public void CopyTo(UnitInfo pUnitInfoTo)
 {
     Copy(this, pUnitInfoTo);
 }
Esempio n. 17
0
 /// <summary>
 /// 复制一个对象,采用硬编码的方式,避免反射的低效
 /// </summary>
 /// <param name="pIndustryTypeInfoFrom"></param>
 /// <param name="pIndustryTypeInfoTo"></param>
 public static void Copy(UnitInfo pUnitInfoFrom, UnitInfo pUnitInfoTo)
 {
     pUnitInfoTo.UnitId = pUnitInfoFrom.unitId;
      		pUnitInfoTo.UnitName = pUnitInfoFrom.unitName;
     pUnitInfoTo.Loaded=pUnitInfoFrom.Loaded;
 }