public StateInfo GetStateInfoById(int StateId) { StateInfo stateInfo = null;// try { stateInfo = new StateInfo(StateId); } catch (AppException) { return null; } return stateInfo; }
private void LoadFromId(int stateId) { if (CachedEntityCommander.IsTypeRegistered(typeof(StateInfo))) { StateInfo stateInfo = Find(GetList(), stateId); if (stateInfo == null) { throw new AppException("未能在缓存中找到相应的键值对象"); } Copy(stateInfo, this); } else { State state = new State(stateId); if (state.IsNew) { throw new AppException("尚未初始化"); } LoadFromDAL(this, state); } }
public List <StateInfo> GetStateInfoList() { return(StateInfo.GetList()); }
public void DeleteById(StateInfo pStateInfo) { StateInfo stateInfo = new StateInfo(pStateInfo.StateId); stateInfo.Delete(); }
public object SaveStateInfo(StateInfo stateInfo) { stateInfo.Save(); return stateInfo . StateId; }
//数据持久化 internal static void SaveToDb(StateInfo pStateInfo, State pState,bool pIsNew) { pState.StateId = pStateInfo.stateId; pState.StateName = pStateInfo.stateName; pState.IsNew=pIsNew; string UserName = SubsonicHelper.GetUserName(); try { pState.Save(UserName); } catch(Exception ex) { LogManager.getInstance().getLogger(typeof(StateInfo)).Error(ex); if(ex.Message.Contains("插入重复键"))//违反了唯一键 { throw new AppException("此对象已经存在");//此处等待优化可以从唯一约束中直接取出提示来,如果没有的话,默认为原始的出错提示 } throw new AppException("保存失败"); } pStateInfo.stateId = pState.StateId; //如果缓存存在,更新缓存 if (CachedEntityCommander.IsTypeRegistered(typeof(StateInfo))) { ResetCache(); } }
//从后台获取数据 internal static void LoadFromDAL(StateInfo pStateInfo, State pState) { pStateInfo.stateId = pState.StateId; pStateInfo.stateName = pState.StateName; pStateInfo.Loaded = true; }
//从后台获取数据 internal static void LoadFromDAL(StateInfo pStateInfo, State pState) { pStateInfo.stateId = pState.StateId; pStateInfo.stateName = pState.StateName; pStateInfo.Loaded=true; }
/// <summary> /// 复制为另一个对象 /// </summary> /// <param name="pIndustryTypeInfoTo"></param> public void CopyTo(StateInfo pStateInfoTo) { Copy(this, pStateInfoTo); }
/// <summary> /// 获得分页列表,无论是否是缓存实体都从数据库直接拿取数据 /// </summary> /// <param name="pPageIndex">页数</param> /// <param name="pPageSize">每页列表</param> /// <param name="pOrderBy">排序</param> /// <param name="pSortExpression">排序字段</param> /// <param name="pRecordCount">列表行数</param> /// <returns>数据分页</returns> public static List<StateInfo> GetPagedList(int pPageIndex,int pPageSize,SortDirection pOrderBy,string pSortExpression,out int pRecordCount) { if(pPageIndex<=1) pPageIndex=1; List< StateInfo> list = new List< StateInfo>(); Query q = State .CreateQuery(); q.PageIndex = pPageIndex; q.PageSize = pPageSize; q.ORDER_BY(pSortExpression,pOrderBy.ToString()); StateCollection collection=new StateCollection(); collection.LoadAndCloseReader(q.ExecuteReader()); foreach (State state in collection) { StateInfo stateInfo = new StateInfo(); LoadFromDAL(stateInfo, state); list.Add(stateInfo); } pRecordCount=q.GetRecordCount(); return list; }
/// <summary> /// 获得数据列表 /// </summary> /// <returns></returns> public static List<StateInfo> GetList() { string cacheKey = GetCacheKey(); //本实体已经注册成缓存实体,并且缓存存在的时候,直接从缓存取 if (CachedEntityCommander.IsTypeRegistered(typeof(StateInfo)) && CachedEntityCommander.GetCache(cacheKey) != null) { return CachedEntityCommander.GetCache(cacheKey) as List< StateInfo>; } else { List< StateInfo> list =new List< StateInfo>(); StateCollection collection=new StateCollection(); Query qry = new Query(State.Schema); collection.LoadAndCloseReader(qry.ExecuteReader()); foreach(State state in collection) { StateInfo stateInfo= new StateInfo(); LoadFromDAL(stateInfo,state); list.Add(stateInfo); } //生成缓存 if (CachedEntityCommander.IsTypeRegistered(typeof(StateInfo))) { CachedEntityCommander.SetCache(cacheKey, list); } return list; } }
/// <summary> /// 复制一个对象,采用硬编码的方式,避免反射的低效 /// </summary> /// <param name="pIndustryTypeInfoFrom"></param> /// <param name="pIndustryTypeInfoTo"></param> public static void Copy(StateInfo pStateInfoFrom, StateInfo pStateInfoTo) { pStateInfoTo.StateId = pStateInfoFrom.stateId; pStateInfoTo.StateName = pStateInfoFrom.stateName; pStateInfoTo.Loaded=pStateInfoFrom.Loaded; }
public List <StateInfo> GetPagedList(int pPageIndex, int pPageSize, SortDirection pOrderBy, string pSortExpression, out int pRecordCount) { return(StateInfo.GetPagedList(pPageIndex, pPageSize, pOrderBy, pSortExpression, out pRecordCount)); }
/// <summary> /// 批量装载 /// </summary> internal static void LoadFromDALPatch(List< StateInfo> pList, StateCollection pCollection) { foreach (State state in pCollection) { StateInfo stateInfo = new StateInfo(); LoadFromDAL(stateInfo, state ); pList.Add(stateInfo); } }
public object SaveStateInfo(StateInfo stateInfo) { stateInfo.Save(); return(stateInfo.StateId); }
/// <summary> /// 复制一个对象,采用硬编码的方式,避免反射的低效 /// </summary> /// <param name="pIndustryTypeInfoFrom"></param> /// <param name="pIndustryTypeInfoTo"></param> public static void Copy(StateInfo pStateInfoFrom, StateInfo pStateInfoTo) { pStateInfoTo.StateId = pStateInfoFrom.stateId; pStateInfoTo.StateName = pStateInfoFrom.stateName; pStateInfoTo.Loaded = pStateInfoFrom.Loaded; }