Пример #1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="_type"></param>
        /// <param name="wloc"></param>
        /// <param name="_height"></param>
        /// <param name="initiallyOwned"></param>
        public VarHeightBuilding(VarHeightBuildingContribution _type, WorldLocator wloc,
                                 int _height, bool initiallyOwned)
        {
            this.type   = _type;
            this.height = _height;

            int Y = type.Size.Height;
            int X = type.Size.Width;
            int Z = height;

            this.baseLocation = wloc.location;

            voxels = new VoxelImpl[X, Y, Z];
            for (int z = 0; z < Z; z++)
            {
                for (int y = 0; y < Y; y++)
                {
                    for (int x = 0; x < X; x++)
                    {
                        WorldLocator wl = new WorldLocator(wloc.world, baseLocation + new Distance(x, y, z));
                        voxels[x, y, z] = new VoxelImpl(this, (byte)x, (byte)y, (byte)z, wl);
                    }
                }
            }
            if (wloc.world == WorldDefinition.World)
            {
                this.subsidiary = new SubsidiaryCompany(this, initiallyOwned);
            }

            if (type.Population != null)
            {
                stationListener = new StationListenerImpl(
                    new MultiplierPopulation(height, type.Population), baseLocation);
            }
        }
Пример #2
0
 public PopulatedStructure(FixedSizeStructureContribution type, WorldLocator wloc)
     : base(type, wloc)
 {
     if (type.population != null && wloc.world == World.world)
     {
         stationListener = new StationListenerImpl(type.population, wloc.location);
     }
 }
Пример #3
0
 /// <summary>
 /// Creates a new commercial structurewith its left-top corner at
 /// the specified location.
 /// </summary>
 /// <param name="_type">
 /// Type of the structure to be built.
 /// </param>
 /// <param name="initiallyOwned"></param>
 /// <param name="wloc"></param>
 public Commercial(CommercialStructureContribution _type, WorldLocator wloc, bool initiallyOwned)
     : base(_type, wloc)
 {
     this.type = _type;
     if (wloc.world == WorldDefinition.World)
     {
         this.subsidiary = new SubsidiaryCompany(this, initiallyOwned);
     }
 }
 protected override StructureVoxel CreateVoxel(WorldLocator wloc)
 {
     if (type.size.x == 1 && type.size.y == 1)
     {
         return(new StationaryVoxel(this, wloc));
     }
     else
     {
         return(base.CreateVoxel(wloc));
     }
 }
Пример #5
0
        public void PickupClosest()
        {
            var closest = WorldLocator.AtObject <ItemPart>(Physical, 2f);

            var item = closest.FirstOrDefault(i => !i.InStorage);

            if (item == null)
            {
                return;
            }

            Pickup(item);
        }
Пример #6
0
        public PThreeDimStructure(FixedSizeStructureContribution type, WorldLocator wloc)
        {
            this.baseLocation = wloc.location;
            this.type         = type;

            // build voxels
            for (int z = 0; z < type.size.z; z++)
            {
                for (int y = 0; y < type.size.y; y++)
                {
                    for (int x = 0; x < type.size.x; x++)
                    {
                        CreateVoxel(new WorldLocator(wloc.world, baseLocation + new Distance(x, y, z)));
                    }
                }
            }
        }
Пример #7
0
        /// <summary>
        /// Creates a new station object with its left-top corner at
        /// the specified location.
        /// </summary>
        /// <param name="_type">
        /// Type of the station to be built.
        /// </param>
        public Station(StationContribution _type, WorldLocator wloc) : base(_type, wloc)
        {
            this.type  = _type;
            this._name = string.Format("ST{0,2:d}", iota++);
            if (wloc.world == World.world)
            {
                World.world.stations.add(this);
                World.world.clock.registerRepeated(new ClockHandler(clockHandlerHour), TimeLength.fromHours(1));
                World.world.clock.registerRepeated(new ClockHandler(clockHandlerDay), TimeLength.fromHours(24));
            }
            Distance r = new Distance(REACH_RANGE, REACH_RANGE, REACH_RANGE);

            // advertise listeners in the neighborhood that a new station is available
            foreach (Entity e in Cube.createInclusive(baseLocation - r, baseLocation + r).getEntities())
            {
                StationListener l = (StationListener)e.queryInterface(typeof(StationListener));
                if (l != null)
                {
                    l.advertiseStation(this);
                }
            }
        }
Пример #8
0
        private void tryPickup()
        {
            if (!TW.Graphics.Keyboard.IsKeyPressed(Key.F))
            {
                return;
            }
            var trader = WorldLocator.AtObject <TraderVisualizerPart>(robot.Physical, 4).FirstOrDefault();

            if (trader != null && trader.TraderPart.CanTradeWith(robot))
            {
                trader.TraderPart.PerformTrade(robot);
            }

            var resource = WorldLocator.AtObject <GenerationSourcePart>(robot.Physical, 4).FirstOrDefault();

            if (resource != null && resource.GenerationPart.HasResource)
            {
                resource.GenerationPart.PlayerPickResource(robot);
                return;
            }

            robot.PickupClosest();
        }
Пример #9
0
        /// <summary>
        /// Creates a new commercial structurewith its left-top corner at
        /// the specified location.
        /// </summary>
        /// <param name="_type">
        /// Type of the structure to be built.
        /// </param>
        public StadiumStructure(StructureContributionImpl _type, WorldLocator wloc) : base(_type, wloc)
        {
//			this.type = _type;

            // register once a month timer for the strength/popularity decay
            World.world.clock.registerRepeated(new ClockHandler(onClock), TimeLength.fromDays(30));

            // schedule initial games
            // minutes to the next day midnight
            TimeLength b = TimeLength.fromMinutes(
                TimeLength.ONEDAY.totalMinutes
                - (World.world.clock.totalMinutes % TimeLength.ONEDAY.totalMinutes));

            // the first game is set to 14:00 that day.
            b += TimeLength.fromHours(14);

            for (int i = 0; i < Const.SCHEDULE_DAYS; i += 7)
            {
                scheduleNewGame(b);
                scheduleNewGame(b + TimeLength.fromHours(24 * 3 + 5));                  // schdule a nighter

                b += TimeLength.fromDays(7);
            }
        }
Пример #10
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="wLoc"></param>
 /// <param name="initiallyOwned"></param>
 /// <returns></returns>
 public override Structure Create(WorldLocator wLoc, bool initiallyOwned)
 {
     return(new Station(this, wLoc));
 }
Пример #11
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="wLoc"></param>
 /// <param name="initiallyOwned"></param>
 /// <returns></returns>
 public override Structure Create(WorldLocator wLoc, bool initiallyOwned)
 {
     return(new Commercial(this, wLoc, initiallyOwned));
 }
Пример #12
0
 internal protected DummyVoxel(WorldLocator wloc) : base(wloc)
 {
 }
Пример #13
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="owner"></param>
 /// <param name="wloc"></param>
 internal protected HalfDividedVoxel(HVStructure owner, WorldLocator wloc)
     : base(wloc)
 {
     this.owner = owner;
 }
Пример #14
0
 internal StationaryVoxel(PThreeDimStructure _owner, WorldLocator wloc)
     : base(_owner, wloc)
 {
 }
Пример #15
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="wloc"></param>
 /// <param name="initiallyOwned"></param>
 /// <returns></returns>
 public abstract Structure Create(WorldLocator wloc, bool initiallyOwned);
Пример #16
0
 /// <summary>
 /// Creates a new instance of this structure type to the specified location.
 /// </summary>
 public Structure create(WorldLocator wLoc, int height, bool initiallyOwned)
 {
     return(new VarHeightBuilding(this, wLoc, height, initiallyOwned));
 }
Пример #17
0
 protected virtual StructureVoxel CreateVoxel(WorldLocator loc)
 {
     return(new VoxelImpl(this, loc));
 }
Пример #18
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="_owner"></param>
 /// <param name="wloc"></param>
 protected StructureVoxel(Structure _owner, WorldLocator wloc) : base(wloc)
 {
     this.owner = _owner;
 }
Пример #19
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="_owner"></param>
 /// <param name="_x"></param>
 /// <param name="_y"></param>
 /// <param name="_z"></param>
 /// <param name="wloc"></param>
 protected internal VoxelImpl(VarHeightBuilding _owner, byte _x, byte _y, byte _z, WorldLocator wloc)
     : base(_owner, wloc)
 {
     this.x = _x;
     this.y = _y;
     this.z = _z;
 }
 public override Structure create(WorldLocator wLoc, bool initiallyOwned)
 {
     return(new RailStationaryStructure(this, wLoc));
 }
Пример #21
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 public RailStationaryStructure(RailStationaryContribution type, WorldLocator wloc) : base(type, wloc)
 {
 }
Пример #22
0
 internal VoxelImpl(PThreeDimStructure _owner, WorldLocator wloc)
     : base(_owner, wloc)
 {
     setSprite();
 }
Пример #23
0
 /// <summary>
 /// Gets the island the robot is standing on, null if none
 /// </summary>
 /// <returns></returns>
 public IslandPart GetPositionIsland()
 {
     return(WorldLocator.AtObject <IslandPart>(Physical, 3).FirstOrDefault());
 }