public override void Initialize(PlayableDirectorLite _owner)
 {
     foreach (ITLTrack track in childTracks)
     {
         track.Initialize(_owner);
     }
 }
Пример #2
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 public override void Initialize(PlayableDirectorLite _owner)
 {
     base.Initialize(_owner);
     for (int i = 0; i != clips.Count; ++i)
     {
         clips[i].Initialize(_owner);
     }
 }
 /// <summary> 初始化函数 </summary>
 public void Initialize(PlayableDirectorLite _master)
 {
     Master = _master;
     for (int i = 0; i != tracks.Count; ++i)
     {
         tracks[i].Initialize(_master);
     }
     OnInitialized();
     initialized = true;
 }
Пример #4
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 public void Initialize(PlayableDirectorLite _master)
 {
     Master = _master;
     OnInitialized();
 }
Пример #5
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 public virtual void Initialize(PlayableDirectorLite _owner)
 {
     playable = _owner;
 }