public override void Initialize(PlayableDirectorLite _owner) { foreach (ITLTrack track in childTracks) { track.Initialize(_owner); } }
public override void Initialize(PlayableDirectorLite _owner) { base.Initialize(_owner); for (int i = 0; i != clips.Count; ++i) { clips[i].Initialize(_owner); } }
/// <summary> 初始化函数 </summary> public void Initialize(PlayableDirectorLite _master) { Master = _master; for (int i = 0; i != tracks.Count; ++i) { tracks[i].Initialize(_master); } OnInitialized(); initialized = true; }
public void Initialize(PlayableDirectorLite _master) { Master = _master; OnInitialized(); }
public virtual void Initialize(PlayableDirectorLite _owner) { playable = _owner; }