Пример #1
0
 public override void main()
 {
     vec4 color = texture(texture1, pass_UV) * percent + texture(texture2, pass_UV) * (1.0f - percent);
     out_Color = color;
 }
Пример #2
0
            public override void main()
            {
                gl_Position = MVP * vec4(in_Position, 1.0f);

                pass_Color = vec4(in_Color, 1.0f);
            }
Пример #3
0
        public override void main()
        {
            gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(in_Position, 1.0f);

            pass_Color = vec4(in_Color, 1.0f);
        }
Пример #4
0
 public override void main()
 {
     out_Color = pass_Color;
 }
 protected vec4 vec4(vec4 v1) { throw new NotNeedToImplementException(); }