public override void main() { vec4 color = texture(texture1, pass_UV) * percent + texture(texture2, pass_UV) * (1.0f - percent); out_Color = color; }
public override void main() { gl_Position = MVP * vec4(in_Position, 1.0f); pass_Color = vec4(in_Color, 1.0f); }
public override void main() { gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(in_Position, 1.0f); pass_Color = vec4(in_Color, 1.0f); }
public override void main() { out_Color = pass_Color; }
protected vec4 vec4(vec4 v1) { throw new NotNeedToImplementException(); }