DeleteObject() приватный Метод

private DeleteObject ( IntPtr hObject ) : bool
hObject IntPtr
Результат bool
Пример #1
0
 /// <summary>
 /// Destroys this instance.
 /// </summary>
 public virtual void DestroyBitmap()
 {
     //	Destroy the bitmap.
     if (this.HBitmap != IntPtr.Zero)
     {
         Win32.DeleteObject(this.HBitmap);
         this.HBitmap = IntPtr.Zero;
     }
 }
Пример #2
0
 /// <summary>
 /// Destroys this instance.
 /// </summary>
 public virtual void Destroy()
 {
     //	Destroy the bitmap.
     if (HBitmap != IntPtr.Zero)
     {
         Win32.DeleteObject(HBitmap);
         HBitmap = IntPtr.Zero;
     }
 }
Пример #3
0
        /// <summary>
        /// Destroys this instance.
        /// </summary>
        public virtual void DestroyBitmap()
        {
            //	Destroy the bitmap.
            IntPtr hBitmap = this.HBitmap;

            if (hBitmap != IntPtr.Zero)
            {
                this.HBitmap = IntPtr.Zero;
                Win32.DeleteObject(hBitmap);
            }
        }
Пример #4
0
        private static FontBitmapEntry CreateFontBitmapEntry(string faceName, int height)
        {
            //  Make the OpenGL instance current.
            //GL.MakeCurrent();
            IntPtr renderContext = Win32.wglGetCurrentContext();
            IntPtr deviceContext = Win32.wglGetCurrentDC();

            Win32.wglMakeCurrent(deviceContext, renderContext);

            //  Create the font based on the face name.
            var hFont = Win32.CreateFont(height, 0, 0, 0, Win32.FW_DONTCARE, 0, 0, 0, Win32.DEFAULT_CHARSET,
                                         Win32.OUT_OUTLINE_PRECIS, Win32.CLIP_DEFAULT_PRECIS, Win32.CLEARTYPE_QUALITY, Win32.VARIABLE_PITCH, faceName);

            //  Select the font handle.
            var hOldObject = Win32.SelectObject(deviceContext, hFont);

            //  Create the list base.
            var listBase = OpenGL.GenLists(1);

            //  Create the font bitmaps.
            bool result = Win32.wglUseFontBitmaps(deviceContext, 0, 255, listBase);

            //  Reselect the old font.
            Win32.SelectObject(deviceContext, hOldObject);

            //  Free the font.
            Win32.DeleteObject(hFont);

            //  Create the font bitmap entry.
            var fbe = new FontBitmapEntry()
            {
                HDC       = deviceContext,
                HRC       = renderContext,
                FaceName  = faceName,
                Height    = height,
                ListBase  = listBase,
                ListCount = 255
            };

            //  Add the font bitmap entry to the internal list.
            fontBitmapEntries.Add(fbe);

            return(fbe);
        }