private CreateDIBSection ( IntPtr hdc, [ pbmi, uint pila, IntPtr &ppvBits, IntPtr hSection, uint dwOffset ) : IntPtr | ||
hdc | IntPtr | |
pbmi | [ | |
pila | uint | |
ppvBits | IntPtr | |
hSection | IntPtr | |
dwOffset | uint | |
Результат | IntPtr |
/// <summary> /// Resizes the section. /// </summary> /// <param name="width">The width.</param> /// <param name="height">The height.</param> /// <param name="bitCount">The bit count.</param> public void Resize(int width, int height, int bitCount) { // Destroy existing objects. this.DestroyBitmap(); // Set parameters. this.Width = width; this.Height = height; // Create a bitmap info structure. var info = new BitmapInfo(); info.Init(); // Set the data. info.biBitCount = (short)bitCount; info.biPlanes = 1; info.biWidth = width; info.biHeight = height; // Create the bitmap. this.HBitmap = Win32.CreateDIBSection(this.MemoryDeviceContext, ref info, Win32.DIB_RGB_COLORS, out this.bits, IntPtr.Zero, 0); Win32.SelectObject(this.MemoryDeviceContext, this.HBitmap); }
/// <summary> /// Creates the specified width. /// </summary> /// <param name="deviceContext"></param> /// <param name="width">The width.</param> /// <param name="height">The height.</param> /// <param name="bitCount">The bit count.</param> /// <returns></returns> public virtual bool Create(IntPtr deviceContext, int width, int height, int bitCount) { this.Width = width; this.Height = height; this.MemoryDeviceContext = Win32.CreateCompatibleDC(deviceContext); // Destroy existing objects. this.DestroyBitmap(); // Create a bitmap info structure. var info = new BitmapInfo(); info.Init(); // Set the data. info.biBitCount = (short)bitCount; info.biPlanes = 1; info.biWidth = width; info.biHeight = height; // Create the bitmap. this.HBitmap = Win32.CreateDIBSection(this.MemoryDeviceContext, ref info, Win32.DIB_RGB_COLORS, out this.bits, IntPtr.Zero, 0); Win32.SelectObject(this.MemoryDeviceContext, this.HBitmap); // Set the OpenGL pixel format. SetPixelFormat(this.MemoryDeviceContext, bitCount); return(true); }
/// <summary> /// Resizes the section. /// </summary> /// <param name="width">The width.</param> /// <param name="height">The height.</param> /// <param name="bitCount">The bit count.</param> public void Resize(int width, int height, int bitCount) { // Destroy existing objects. Destroy(); // Set parameters. Width = width; Height = height; // Create a bitmap info structure. BITMAPINFO info = new BITMAPINFO(); info.Init(); // Set the data. info.biBitCount = (short)bitCount; info.biPlanes = 1; info.biWidth = width; info.biHeight = height; // Create the bitmap. HBitmap = Win32.CreateDIBSection(parentDC, ref info, Win32.DIB_RGB_COLORS, out bits, IntPtr.Zero, 0); Win32.SelectObject(parentDC, HBitmap); }
/// <summary> /// Creates the specified width. /// </summary> /// <param name="deviceContext"></param> /// <param name="width">The width.</param> /// <param name="height">The height.</param> /// <param name="parameters">parameters.</param> public DIBSection(IntPtr deviceContext, int width, int height, ContextGenerationParams parameters) { this.Width = width; this.Height = height; this.MemoryDeviceContext = Win32.CreateCompatibleDC(deviceContext); // Destroy existing objects. this.DestroyBitmap(); // Create a bitmap info structure. var info = new BitmapInfo(); info.Init(); // Set the data. info.biBitCount = parameters.ColorBits; info.biPlanes = 1; info.biWidth = width; info.biHeight = height; // Create the bitmap. IntPtr mdc = this.MemoryDeviceContext; this.HBitmap = Win32.CreateDIBSection(mdc, ref info, Win32.DIB_RGB_COLORS, out this.bits, IntPtr.Zero, 0); Win32.SelectObject(mdc, this.HBitmap); // Set the OpenGL pixel format. this.SetPixelFormat(mdc, parameters); }
/// <summary> /// Creates the specified width. /// </summary> /// <param name="width">The width.</param> /// <param name="height">The height.</param> /// <param name="bitCount">The bit count.</param> /// <returns></returns> public virtual bool Create(IntPtr hDC, int width, int height, int bitCount) { this.Width = width; this.Height = height; parentDC = hDC; // Destroy existing objects. Destroy(); // Create a bitmap info structure. BITMAPINFO info = new BITMAPINFO(); info.Init(); // Set the data. info.biBitCount = (short)bitCount; info.biPlanes = 1; info.biWidth = width; info.biHeight = height; // Create the bitmap. HBitmap = Win32.CreateDIBSection(hDC, ref info, Win32.DIB_RGB_COLORS, out bits, IntPtr.Zero, 0); Win32.SelectObject(hDC, HBitmap); // Set the OpenGL pixel format. SetPixelFormat(hDC, bitCount); return(true); }