public void ForceDisaster(Disaster.Type disasterType) { if (disaster != null) { return; } switch (disasterType) { case Disaster.Type.Fire: fireSpawner.SpawnDisaster(); break; case Disaster.Type.Water: waterSpawner.SpawnDisaster(); break; case Disaster.Type.Rat: ratSpawner.SpawnDisaster(); break; } }
public void FightDisaster(Disaster.Type disasterType) { isBusy = true; currentItem.StartUsing(); }