Пример #1
0
 public static void DrawNavigatorCategory(CLRScriptBase script, NavigatorCategory nav)
 {
     if (nav != null)
     {
         script.ClearListBox(script.OBJECT_SELF, "SCREEN_DMC_CREATOR", "LISTBOX_ACR_CREATOR");
         if (nav.ParentCategory != null)
         {
             string textFields = "LISTBOX_ITEM_TEXT=  ..";
             string variables = "5=Category:..";
             script.AddListBoxRow(script.OBJECT_SELF, "SCREEN_DMC_CREATOR", "LISTBOX_ACR_CREATOR", "Category:..", textFields, "LISTBOX_ITEM_ICON=folder.tga", variables, "unhide");
         }
         foreach (NavigatorCategory navCat in nav.ContainedCategories)
         {
             string textFields = String.Format("LISTBOX_ITEM_TEXT=  {0}", navCat.DisplayName);
             string variables = String.Format("5={0}", "Category:" + navCat.Name);
             script.AddListBoxRow(script.OBJECT_SELF, "SCREEN_DMC_CREATOR", "LISTBOX_ACR_CREATOR", "Category:" + navCat.Name, textFields, "LISTBOX_ITEM_ICON=folder.tga", variables, "unhide");
         }
         foreach (IListBoxItem navItem in nav.ContainedItems)
         {
             script.AddListBoxRow(script.OBJECT_SELF, "SCREEN_DMC_CREATOR", "LISTBOX_ACR_CREATOR", navItem.RowName, navItem.TextFields, navItem.Icon, navItem.Variables, "unhide");
         }
     }
     else
     {
         script.SendMessageToPC(script.OBJECT_SELF, "Error: Navigator category is null. Cannot draw a list.");
     }
 }
 public static DisableResult IsDisableSuccessful(CLRScriptBase s, ALFA.Shared.ActiveTrap trap, int DC, uint disabler)
 {
     if (s.GetSkillRank(SKILL_DISABLE_TRAP, disabler, TRUE) == 0)
     {
         s.SendMessageToPC(disabler, "<c=#98FFFF>Disable Device: * Success will never be possible *</c>");
         return DisableResult.Failure;
     }
     
     int roll = s.d20(1);
     int skill = s.GetSkillRank(SKILL_DISABLE_TRAP, disabler, FALSE) + trap.TotalHelp;
     int final = roll + skill;
     string resultString = "Failure!";
     DisableResult value = DisableResult.Failure;
     if (final >= DC)
     {
         value = DisableResult.Success;
         resultString = "Success!";
     }
     if (DC > final + 4)
     {
         value = DisableResult.CriticalFailure;
         resultString = "CRITICAL FAILURE!";
     }
     string message = String.Format("<c=#98FFFF>Disable Device : {0} + {1} = {2} vs. DC {3}. * {4} *</c>", roll, skill, final, DC, resultString);
     s.SendMessageToPC(disabler, message);
     
     return value;
 }
Пример #3
0
 public static void WaitForNavigator(CLRScriptBase script, Navigator nav)
 {
     if (nav.WaitForResourcesLoaded(false) == true)
     {
         DrawNavigatorCategory(script, nav.bottomCategory);
         return;
     }
     else
     {
         script.SendMessageToPC(script.OBJECT_SELF, "loading...");
         script.DelayCommand(0.5f, delegate() { WaitForNavigator(script, nav); });
         return;
     }
 }
Пример #4
0
 public bool clear(CLRScriptBase script)
 {
     if (script.GetIsObjectValid(m_oCreature) == CLRScriptBase.FALSE || script.GetIsObjectValid(m_oCreature) == CLRScriptBase.FALSE)
     {
         return false;
     }
     uint oOldHide = getHide(script);
     foreach(ItemProperty prop in script.GetItemPropertiesOnItem(oOldHide))
     {
         if (script.GetItemPropertyDurationType(prop) == CLRScriptBase.DURATION_TYPE_PERMANENT)
         {
             script.RemoveItemProperty(oOldHide, prop);
         }
     }
     script.SendMessageToPC(m_oCreature, "PC Hide refreshed.");
     return true;
 }
 public static void Disable(CLRScriptBase s, ALFA.Shared.ActiveTrap trap, uint disabler)
 {
     if (trap.Disabler == 0)
     {
         // no one is currently working on this trap.
         s.SendMessageToPC(disabler, "<c=#98FFFF>You begin to disable the trap...</c>");
         trap.Disabler = disabler;
         trap.Helpers = new List<uint>();
     }
     else
     {
         if (trap.Disabler == disabler)
         {
             s.SendMessageToPC(disabler, "<c=#98FFFF>Error: You are already disabling this device.</c>");
         }
         else if (trap.Helpers.Contains(disabler))
         {
             s.SendMessageToPC(disabler, "<c=#98FFFF>Disable Device: * Failure * You have already given aid to this attempt.</c>");
             return;
         }
         else
         {
             trap.Helpers.Add(disabler);
             if (IsDisableSuccessful(s, trap, 10, disabler) == DisableResult.Success)
             {
                 s.SendMessageToPC(disabler, String.Format("<c=#98FFFF>Disable Device: You grant {0} useful assistance with the trap.</c>", s.GetName(trap.Disabler)));
                 trap.TotalHelp += 2;
                 return;
             }
             else
             {
                 s.SendMessageToPC(disabler, String.Format("<c=#98FFFF>Disable Device: You are unable to grant {0} useful assistance with the trap.</c>", s.GetName(trap.Disabler)));
                 return;
             }
         }
     }
     if (s.GetIsDM(disabler) == TRUE && s.GetIsDMPossessed(disabler) == FALSE)
     {
         RemoveTrap(s, trap);
         s.SendMessageToPC(disabler, String.Format("<c=#98FFFF>Removing trap {0}</c>", trap.Tag));
         return;
     }
     float neededTime = s.d4(2) * 6.0f;
     NWLocation oldLoc = s.GetLocation(disabler);
     s.DelayCommand(2.0f, delegate { StallForTime(s, trap, disabler, neededTime, oldLoc); });
 }
        private static void HandleTrapDetected(CLRScriptBase s, ALFA.Shared.ActiveTrap trap, uint detector)
        {
            trap.Detected = true;
           
            NWEffect vfx = s.SupernaturalEffect(s.EffectNWN2SpecialEffectFile(trap.TrapTriggerVFX, OBJECT_INVALID, s.Vector(0.0f, 0.0f, 0.0f)));
            s.ApplyEffectToObject(DURATION_TYPE_PERMANENT, vfx, s.GetObjectByTag(trap.Tag, 0), 0.0f);

            uint detectWidget = s.CreateObject(OBJECT_TYPE_PLACEABLE, "acr_trap_disarm", s.GetLocation(detector), TRUE, trap.Tag + "_");
            if (!String.IsNullOrEmpty(trap.Description))
            {
                s.SetDescription(detectWidget, trap.Description);
            }
            s.SetFirstName(detectWidget, String.Format("Disarm the {0} trap", trap.SpellTrap ? "Spell" : "Mechanical"));
            
            // If they clicked to walk, let's stop them from walking into the hazard they just found.
            if (s.GetCurrentAction(detector) == ACTION_MOVETOPOINT)
            {
                s.AssignCommand(detector, delegate { s.ClearAllActions(0); });
            }
            s.PlaySound("alert", FALSE);
            s.ApplyEffectToObject(DURATION_TYPE_TEMPORARY, s.SupernaturalEffect(s.EffectNWN2SpecialEffectFile("fx_bang", detector, s.Vector(0.0f,0.0f,0.0f))), detector, 6.0f);
            s.SendMessageToPC(detector, "You spot a trap!");
        }
 public static void Exit(CLRScriptBase s, ALFA.Shared.ActiveTrap trap)
 {
     s.SendMessageToPC(s.GetEnteringObject(), String.Format("This event has no functionality in it. If it has fired, you should write up a ticket about how. Trap ID: {0}", trap.Tag));
 }
        public void TransitionToArea(CLRScriptBase script, ExitDirection exit)
        {
            string doorTag = "DOOR_NORTH";
            switch(exit)
            {
                case ExitDirection.North:
                    doorTag = "DOOR_NORTH";
                    break;
                case ExitDirection.East:
                    doorTag = "DOOR_EAST";
                    break;
                case ExitDirection.South:
                    doorTag = "DOOR_SOUTH";
                    break;
                case ExitDirection.West:
                    doorTag = "DOOR_WEST";
                    break;
                case ExitDirection.Up:
                    doorTag = "DOOR_UP";
                    break;
                case ExitDirection.Down:
                    doorTag = "DOOR_DOWN";
                    break;
            }
            if(script.GetIsObjectValid(script.GetLocalObject(AreaId, doorTag)) == CLRScriptBase.TRUE)
            {
                uint door = script.GetLocalObject(AreaId, doorTag);
                script.JumpToObject(door, CLRScriptBase.TRUE);
                return;
            }

            foreach(uint obj in script.GetObjectsInArea(AreaId))
            {
                if(script.GetTag(obj) == doorTag)
                {
                    script.SetLocalObject(AreaId, doorTag, obj);
                    script.JumpToObject(obj, CLRScriptBase.TRUE);
                    return;
                }
            }
            script.SendMessageToPC(script.OBJECT_SELF, "I can't find a door to jump you to.");
        }
Пример #9
0
        public bool recalculate(CLRScriptBase script)
        {
            // Ensure that both our hide and our creature are still valid.
            if (script.GetIsObjectValid(m_oCreature) == CLRScriptBase.FALSE || script.GetIsObjectValid(m_oCreature) == CLRScriptBase.FALSE)
            {
                return false;
            }

            // Recreate the hide.
            script.AssignCommand(m_oCreature, delegate { script.ClearAllActions(CLRScriptBase.FALSE); });
            uint oOldHide = getHide(script);
            m_oHide = script.CreateItemOnObject("acr_pchide", m_oCreature, 1, "acr_pchide", CLRScriptBase.FALSE);

            // Temp variables to store bonuses, to allow stacking from different sources.
            Dictionary<int, int> saveBonuses = new Dictionary<int, int>();
            Dictionary<int, int> skillBonuses = new Dictionary<int, int>();
            Dictionary<string, int> otherBonuses = new Dictionary<string, int>();

            // Initialize dictionaries.
            for (int i = 0; i < 68; i++)
            {
                skillBonuses.Add(i, 0);
            }
            for (int i = 0; i < 4; i++)
            {
                saveBonuses.Add(i, 0);
            }

            #region Skill Focus feats
            // Handle all new shiny skill focus feats.
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_BALANCE, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_BALANCE] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_CLIMB, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_CLIMB] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_CRFT_ALCH, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_CRAFT_ALCHEMY] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_CRFT_ARM, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_CRAFT_ARMORSMITHING] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_CRFT_BOW, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_CRAFT_BOWMAKING] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_CRFT_WPN, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_CRAFT_WEAPONSMITHING] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_DECIPHER, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_DECIPHER_SCRIPT] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_DISGUISE, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_DISGUISE] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_ESC_ART, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_ESCAPE_ARTIST] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_HAND_ANIM, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_HANDLE_ANIMAL] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_JUMP, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_JUMP] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_ARC, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_ARCANA] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_DUNG, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_DUNGEONEERING] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_ENG, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_ENGINEERING] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_GEO, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_GEOGRAPHY] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_HIST, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_HISTORY] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_LOC, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_LOCAL] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_NATR, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_NATURE] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_NOBL, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_NOBILITY] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_PLAN, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_THE_PLANES] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_RELG, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_RELIGION] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_ACT, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_PERFORM_ACT] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_COMD, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_PERFORM_COMEDY] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_DANC, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_PERFORM_DANCE] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_KEYB, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_PERFORM_KEYBOARD] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_ORAT, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_PERFORM_ORATORY] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_PERC, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_PERFORM_PERCUSSION] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_SING, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_PERFORM_SING] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_STRG, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_PERFORM_STRING_INSTRUMENTS] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_WIND, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_PERFORM_WIND_INSTRUMENTS] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PROF, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_PROFESSION] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_RIDE, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_RIDE] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_SENS_MOTV, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_SPEAK_LANGUAGE] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_SPK_LANG, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_LOCAL] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_SWIM, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_SWIM] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_USE_ROPE, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_USE_ROPE] += 3;
            #endregion

            // Artist is one bad-ass feat.
            if (script.GetHasFeat(CLRScriptBase.FEAT_ARTIST, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                // Previously: +2 perform, +2 diplomacy
                // Currently: +2 perform (all), 3 extra bardic music uses per day
                skillBonuses[CLRScriptBase.SKILL_DIPLOMACY] -= 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_ACT] += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_COMEDY] += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_DANCE] += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_KEYBOARD] += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_ORATORY] += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_PERCUSSION] += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_SING] += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_STRING_INSTRUMENTS] += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_WIND_INSTRUMENTS] += 2;
            }

            // Add skill bonuses to item.
            foreach (int skill in skillBonuses.Keys)
            {
                if (skillBonuses[skill] == 0)
                {
                    continue;
                }
                else if (skillBonuses[skill] > 0)
                {
                    script.AddItemProperty(CLRScriptBase.DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skill, skillBonuses[skill]), m_oHide, 0.0f);
                }
                else if (skillBonuses[skill] < 0)
                {
                    script.AddItemProperty(CLRScriptBase.DURATION_TYPE_PERMANENT, script.ItemPropertyDecreaseSkill(skill, Math.Abs(skillBonuses[skill])), m_oHide, 0.0f);
                }
            }

            // Add save bonuses to item.
            foreach (int save in saveBonuses.Keys)
            {
                if (saveBonuses[save] == 0)
                {
                    continue;
                }
                else if (saveBonuses[save] > 0)
                {
                    script.AddItemProperty(CLRScriptBase.DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrow(save, saveBonuses[save]), m_oHide, 0.0f);
                }
                else if (saveBonuses[save] < 0)
                {
                    script.AddItemProperty(CLRScriptBase.DURATION_TYPE_PERMANENT, script.ItemPropertyReducedSavingThrow(save, Math.Abs(saveBonuses[save])), m_oHide, 0.0f);
                }
            }

            // Make the person equip the new item.
            script.AssignCommand(m_oCreature, delegate { script.ClearAllActions(CLRScriptBase.FALSE); });
            script.AssignCommand(m_oCreature, delegate { script.ActionEquipItem(m_oHide, CLRScriptBase.INVENTORY_SLOT_CARMOUR); });
            script.DestroyObject(oOldHide, 0.0f, CLRScriptBase.FALSE);
            script.SendMessageToPC(m_oCreature, "PC Hide refreshed.");

            // Everything looks fine, return our success.
            return true;
        }
        public static void StallForTime(CLRScriptBase s, ALFA.Shared.ActiveTrap trap, uint disabler, float delay, NWLocation loc)
        {
            delay -= 2.0f;
            if (delay <= 0.5f)
            {
                DisableResult result = IsDisableSuccessful(s, trap, trap.DisarmDC, disabler);
                if (result == DisableResult.Success)
                {
                    RemoveTrap(s, trap);
                    s.SendMessageToPC(disabler, "<c=#98FFFF>This trap is now gone, and needs no more work from you.</c>");
                    return;
                }
                else if (result == DisableResult.CriticalFailure)
                {
                    trap.Disabler = 0;
                    trap.Helpers = new List<uint>();
                    trap.TotalHelp = 0;
                    TrapTrigger.Fire(s, trap, disabler);
                    s.SendMessageToPC(disabler, "<c=#98FFFF>Your disable attempt has backfired, causing you to cease work.</c>");
                    return;
                }
                else
                {
                    trap.Disabler = 0;
                    trap.Helpers = new List<uint>();
                    trap.TotalHelp = 0;
                    s.SendMessageToPC(disabler, "<c=#98FFFF>Your disable attempt has failed. You may retry if you like.</c>");
                    return;
                }
            }
            else
            {
                Vector3 oldPos = s.GetPositionFromLocation(loc);
                NWLocation newLoc = s.GetLocation(disabler);
                Vector3 newPos = s.GetPosition(disabler);
                if (Math.Abs(oldPos.x - newPos.x) > DisarmMovementThreshhold ||
                    Math.Abs(oldPos.y - newPos.y) > DisarmMovementThreshhold)
                {
                    // The disabler has moved. Interpret as canceling.
                    trap.Disabler = 0;
                    trap.Helpers = new List<uint>();
                    trap.TotalHelp = 0;
                    s.SendMessageToPC(disabler, "<c=#98FFFF>You stop working on the trap, due to having moved from your workspace.</c>");
                    return;
                }

                int action = s.GetCurrentAction(disabler);
                if (action == ACTION_ANIMALEMPATHY ||
                    action == ACTION_ATTACKOBJECT ||
                    action == ACTION_CASTSPELL ||
                    action == ACTION_CLOSEDOOR ||
                    action == ACTION_COUNTERSPELL ||
                    action == ACTION_DIALOGOBJECT ||
                    action == ACTION_DROPITEM ||
                    action == ACTION_EXAMINETRAP ||
                    action == ACTION_FLAGTRAP ||
                    action == ACTION_FOLLOW ||
                    action == ACTION_HEAL ||
                    action == ACTION_ITEMCASTSPELL ||
                    action == ACTION_KIDAMAGE ||
                    action == ACTION_LOCK ||
                    action == ACTION_MOVETOPOINT ||
                    action == ACTION_OPENDOOR ||
                    action == ACTION_OPENLOCK ||
                    action == ACTION_PICKPOCKET ||
                    action == ACTION_PICKUPITEM ||
                    action == ACTION_RANDOMWALK ||
                    action == ACTION_RECOVERTRAP ||
                    action == ACTION_REST ||
                    action == ACTION_SETTRAP ||
                    action == ACTION_SIT ||
                    action == ACTION_SMITEGOOD ||
                    action == ACTION_TAUNT ||
                    action == ACTION_USEOBJECT)
                {
                    // Disabler isn't working on the trap any more. Abort.
                    trap.Disabler = 0;
                    trap.Helpers = new List<uint>();
                    trap.TotalHelp = 0;
                    s.SendMessageToPC(disabler, "<c=#98FFFF>You stop working on the trap, due to having begun another task.</c>");
                    return;
                }

                s.SendMessageToPC(disabler, "<c=#98FFFF>You continue work on the trap...</c>");
                s.PlayAnimation(ANIMATION_FIREFORGET_KNEELFIDGET, 1.0f, 2.0f);
                s.DelayCommand(2.0f, delegate { StallForTime(s, trap, disabler, delay, newLoc); });
            }
        }
        private static NWEffect GetTrapEffect(CLRScriptBase s, ALFA.Shared.ActiveTrap trap, uint target)
        {
            int damage = 0;
            for (int count = 0; count < trap.DiceNumber; count++)
            {
                damage += s.Random(trap.DiceType) + 1;
            }
            if (trap.SaveDC > -1)
            {
                if (s.ReflexSave(target, trap.SaveDC, SAVING_THROW_TYPE_TRAP, s.GetObjectByTag(trap.Tag, 0)) != TRUE)
                {
                    if (s.GetHasFeat(FEAT_IMPROVED_EVASION, target, TRUE) == TRUE)
                        damage /= 2;
                }
                else
                {
                    if (s.GetHasFeat(FEAT_EVASION, target, TRUE) == TRUE)
                        damage = 0;
                    else damage /= 2;
                }
            }
            else
            {
                int roll = new Random().Next(20) + 1;
                int final = roll + trap.AttackBonus;
                string hitormiss = " *hit* ";
                if (final < s.GetAC(target, FALSE) && roll != 20)
                {
                    hitormiss = " *miss* ";
                    damage = 0;
                }
                s.SendMessageToPC(target, "<C=DarkViolet>Trap</C><C=DarkOrange> attacks " + s.GetName(target) + ":" + hitormiss + ": " + roll + " + " + trap.AttackBonus + " = " + final);
            }

            NWEffect eVis = s.EffectVisualEffect(VFX_COM_HIT_DIVINE, FALSE);

            List<int> damageTypes = new List<int>();
            if ((trap.DamageType & DAMAGE_TYPE_ACID) == DAMAGE_TYPE_ACID)
            {
                damageTypes.Add(DAMAGE_TYPE_ACID);
                eVis = s.EffectVisualEffect(VFX_COM_HIT_ACID, FALSE);
            }
            if ((trap.DamageType & DAMAGE_TYPE_BLUDGEONING) == DAMAGE_TYPE_BLUDGEONING)
            {
                damageTypes.Add(DAMAGE_TYPE_BLUDGEONING);
                eVis = s.EffectVisualEffect(VFX_COM_BLOOD_CRT_RED, FALSE);
            }
            if ((trap.DamageType & DAMAGE_TYPE_COLD) == DAMAGE_TYPE_COLD)
            {
                damageTypes.Add(DAMAGE_TYPE_COLD);
                eVis = s.EffectVisualEffect(VFX_COM_HIT_FROST, FALSE);
            }
            if ((trap.DamageType & DAMAGE_TYPE_DIVINE) == DAMAGE_TYPE_DIVINE)
            {
                damageTypes.Add(DAMAGE_TYPE_DIVINE);
                eVis = s.EffectVisualEffect(VFX_COM_HIT_DIVINE, FALSE);
            }
            if ((trap.DamageType & DAMAGE_TYPE_ELECTRICAL) == DAMAGE_TYPE_ELECTRICAL)
            {
                damageTypes.Add(DAMAGE_TYPE_ELECTRICAL);
                eVis = s.EffectVisualEffect(VFX_COM_HIT_ELECTRICAL, FALSE);
            }
            if ((trap.DamageType & DAMAGE_TYPE_FIRE) == DAMAGE_TYPE_FIRE)
            {
                damageTypes.Add(DAMAGE_TYPE_FIRE);
                eVis = s.EffectVisualEffect(VFX_COM_HIT_FIRE, FALSE);
            }
            if ((trap.DamageType & DAMAGE_TYPE_MAGICAL) == DAMAGE_TYPE_MAGICAL)
            {
                damageTypes.Add(DAMAGE_TYPE_MAGICAL);
                eVis = s.EffectVisualEffect(VFX_COM_HIT_DIVINE, FALSE);
            }
            if ((trap.DamageType & DAMAGE_TYPE_NEGATIVE) == DAMAGE_TYPE_NEGATIVE)
            {
                damageTypes.Add(DAMAGE_TYPE_NEGATIVE);
                eVis = s.EffectVisualEffect(VFX_COM_HIT_NEGATIVE, FALSE);
            }
            if ((trap.DamageType & DAMAGE_TYPE_PIERCING) == DAMAGE_TYPE_PIERCING)
            {
                damageTypes.Add(DAMAGE_TYPE_PIERCING);
                eVis = s.EffectVisualEffect(VFX_COM_BLOOD_CRT_RED, FALSE);
            }
            if ((trap.DamageType & DAMAGE_TYPE_POSITIVE) == DAMAGE_TYPE_POSITIVE)
            {
                damageTypes.Add(DAMAGE_TYPE_POSITIVE);
                eVis = s.EffectVisualEffect(VFX_COM_HIT_DIVINE, FALSE);
            }
            if ((trap.DamageType & DAMAGE_TYPE_SLASHING) == DAMAGE_TYPE_SLASHING)
            {
                damageTypes.Add(DAMAGE_TYPE_SLASHING);
                eVis = s.EffectVisualEffect(VFX_COM_BLOOD_CRT_RED, FALSE);
            }
            if ((trap.DamageType & DAMAGE_TYPE_SONIC) == DAMAGE_TYPE_SONIC)
            {
                damageTypes.Add(DAMAGE_TYPE_SONIC);
                eVis = s.EffectVisualEffect(VFX_COM_HIT_SONIC, FALSE);
            }

            if (damage == 0)
            {
                return eVis;
            }

            NWEffect eDam = eVis;
            damage /= damageTypes.Count;
            if (damage < 1) damage = 1;
            foreach (int dmgType in damageTypes)
            {
                eDam = s.EffectLinkEffects(eDam, s.EffectDamage(damage, dmgType, DAMAGE_POWER_NORMAL, FALSE));
            }

            return eDam;
        }
Пример #12
0
 private static void SwimHeartbeat(CLRScriptBase script, uint Creature)
 {
     uint Trigger = AppearanceTypes.currentSwimTrigger[Creature];
     foreach(uint contents in script.GetObjectsInPersistentObject(Trigger, CLRScriptBase.OBJECT_TYPE_CREATURE, CLRScriptBase.PERSISTENT_ZONE_ACTIVE))
     {
         if(contents == Creature)
         {
             if (script.GetSubRace(Creature) != CLRScriptBase.RACIAL_SUBTYPE_WATER_GENASI &&
                 script.GetLocalInt(Creature, ACR_CREATURE_AQUATIC) == 0)
             {
                 int SwimDC = script.GetLocalInt(Trigger, ACR_SWIM_DC);
                 int SinkDC = SwimDC - 5;
                 int NoAir = script.GetLocalInt(Trigger, ACR_NO_AIR);
                 int Roll = script.d20(1);
                 int Bonus = script.GetSkillRank(CLRScriptBase.SKILL_SWIM, Creature, CLRScriptBase.FALSE);
                 ProcessWaterEffects(script, Creature, Trigger);
                 if (10 + Bonus >= SwimDC)
                 {
                     // Can take 10 here.
                     Roll = 10;
                 }
                 if (Roll + Bonus >= SwimDC)
                 {
                     script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_TEMPORARY, script.ExtraordinaryEffect(script.EffectMovementSpeedDecrease(50)), Creature, 6.0f);
                     script.SendMessageToPC(Creature, String.Format("*Swim: {0} + {1} = {2} v. DC {3} :: Success!*", Roll, Bonus, Roll+Bonus, SwimDC));
                     if(NoAir == CLRScriptBase.FALSE)
                     {
                         CurrentDrownStatus.Remove(Creature);
                         CurrentDrownDC.Remove(Creature);
                     }
                     else
                     {
                         ProcessNoAir(script, Creature);
                     }
                 }
                 else if (Roll + Bonus >= SinkDC)
                 {
                     script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_TEMPORARY, script.ExtraordinaryEffect(script.EffectMovementSpeedDecrease(75)), Creature, 6.0f);
                     script.SendMessageToPC(Creature, String.Format("*Swim: {0} + {1} = {2} v. DC {3} :: Failure!*", Roll, Bonus, Roll + Bonus, SwimDC));
                     script.SendMessageToPC(Creature, String.Format("You struggle to move through the water."));
                     if (NoAir == CLRScriptBase.FALSE)
                     {
                         CurrentDrownStatus.Remove(Creature);
                         CurrentDrownDC.Remove(Creature);
                     }
                     else
                     {
                         ProcessNoAir(script, Creature);
                     }
                 }
                 else
                 {
                     script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_TEMPORARY, script.ExtraordinaryEffect(script.EffectMovementSpeedDecrease(75)), Creature, 6.0f);
                     // TODO: Find a way to apply this penalty without completely screwing the PC's AC.
                     //script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_TEMPORARY, script.ExtraordinaryEffect(script.EffectACDecrease(2, CLRScriptBase.AC_DODGE_BONUS, CLRScriptBase.DAMAGE_TYPE_ALL)), Creature, 6.0f);
                     script.SendMessageToPC(Creature, String.Format("*Swim: {0} + {1} = {2} v. DC {3} :: Failure!*", Roll, Bonus, Roll + Bonus, SwimDC));
                     script.SendMessageToPC(Creature, String.Format("You're completely overwhelmed by the pull of the water!"));
                     ProcessNoAir(script, Creature);
                 }
             }
             else
             {
                 script.SendMessageToPC(Creature, "Your swim speed and capacity to breathe water allows you to move easily through the water.");
                 return;
             }
             script.DelayCommand(6.0f, delegate { SwimHeartbeat(script, Creature); });
             return;
         }
     }
     AppearanceTypes.currentSwimTrigger[Creature] = CLRScriptBase.OBJECT_INVALID;
     AppearanceTypes.characterMovement[Creature] = AppearanceTypes.MovementType.Walking;
     if (Swimming.CurrentDrownStatus.ContainsKey(Creature)) Swimming.CurrentDrownStatus.Remove(Creature);
     AppearanceTypes.RecalculateMovement(script, Creature);
 }
Пример #13
0
        private static void ProcessNoAir(CLRScriptBase script, uint Creature)
        {
            if (!GetNeedsToBreathe(script, Creature))
            {
                return;
            }
            script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_TEMPORARY, script.ExtraordinaryEffect(script.EffectSilence()), Creature, 6.0f);
            if (!CurrentDrownStatus.ContainsKey(Creature))
            {
                CurrentDrownStatus.Add(Creature, 1);
            }
            else
            {
                CurrentDrownStatus[Creature]++;
            }

            if(CurrentDrownStatus[Creature] > script.GetAbilityScore(Creature, CLRScriptBase.ABILITY_CONSTITUTION, CLRScriptBase.FALSE) * 2)
            {
                if(!CurrentDrownDC.ContainsKey(Creature))
                {
                    CurrentDrownDC.Add(Creature, 10);
                }
                else
                {
                    CurrentDrownDC[Creature]++;
                }

                int conCheck = script.d20(1);
                int conMod = script.GetAbilityModifier(CLRScriptBase.ABILITY_CONSTITUTION, Creature);
                if(conCheck + conMod < CurrentDrownDC[Creature])
                {
                    script.SendMessageToPC(Creature, String.Format("*Constitution: {0} + {1} = {2} v. DC {3} :: Failure!*", conCheck, conMod, conCheck + conMod, CurrentDrownDC[Creature]));
                    int Damage = 0;
                    string Message;
                    int HP = script.GetCurrentHitPoints(Creature);
                    if(HP > 1)
                    {
                        Damage = script.GetCurrentHitPoints(Creature) - 1;
                        Message = "You're suffocating! If you don't find air NOW, you will DIE!";
                    }
                    else if(HP > 0)
                    {
                        Damage = 2;
                        Message = "You have lost consciousness. Unless someone comes to rescue you, you will die.";
                    }
                    else
                    {
                        Damage = 10;
                        Message = "You have suffocated";
                    }
                    script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_INSTANT, script.EffectDamage(Damage, CLRScriptBase.DAMAGE_TYPE_MAGICAL, CLRScriptBase.DAMAGE_POWER_ENERGY, CLRScriptBase.TRUE), Creature, 0.0f);
                    script.SendMessageToPC(Creature, Message);
                    return;
                }
                else
                {
                    script.SendMessageToPC(Creature, "You are barely clutching to consciousness! Get air NOW!");
                    return;
                }
            }
            else
            {
                int SecondsLeft = ((script.GetAbilityScore(Creature, CLRScriptBase.ABILITY_CONSTITUTION, CLRScriptBase.FALSE) * 2) - CurrentDrownStatus[Creature]) * 6;
                if(SecondsLeft > 60)
                {
                    script.SendMessageToPC(Creature, String.Format("You can hold your breath for {0} more seconds.", SecondsLeft));
                }
                else if(SecondsLeft > 30)
                {
                    script.SendMessageToPC(Creature, String.Format("Careful! You can only hold your breath for {0} more seconds!", SecondsLeft));
                }
                else
                {
                    script.SendMessageToPC(Creature, String.Format("** WARNING ** If you don't find air within {0} seconds, you will DIE!", SecondsLeft));
                }
            }
        }